Hear, hear.Nifft said:Some people like to be able to tactically optimize their spell choices each day. They play Wizards.
Some people hate having to pick spells each day. They play Sorcerers.
-- N
More later,
Vahktang
Hear, hear.Nifft said:Some people like to be able to tactically optimize their spell choices each day. They play Wizards.
Some people hate having to pick spells each day. They play Sorcerers.
-- N
lyonstudio said:I just feel ambigous about the Sorcerer class. What are some good variants?
DaveMage said:I wasn't sold on the usefulness of the sorcerer until I played one in Icewind Dale II. While having a wizard is nice due to the perceived spells available flexibility, the extra firepower and the ability to choose what spell you cast each time is a major plus.
A 9th level sorcerer with magic missile and 18 charisma can fire off 40 magic missiles in 8 rounds of combat. (80-200 points of damage with no save). A 9th level wizard that happened to devote half of his slots (6 w/18 Int) to magic missile could only fire off 15 (30-75 damage). Even the wizard that put all of his 1st level slots to magic missile could only do 30 missiles (60-150 damage).
Using the same comparison with fireball:
9th level sorcerer: 8 fireballs of 9d6 (72-432 damage)
9th level wizard: 5 fireballs of 9d6 (30-270 damage)
This combined with the fact that sorcerers do not have to declare what spells they take ahead of time makes them a very attractive class, IMO.
DaveMage said:I wasn't sold on the usefulness of the sorcerer until I played one in Icewind Dale II. While having a wizard is nice due to the perceived spells available flexibility, the extra firepower and the ability to choose what spell you cast each time is a major plus.
A 9th level sorcerer with magic missile and 18 charisma can fire off 40 magic missiles in 8 rounds of combat. (80-200 points of damage with no save). A 9th level wizard that happened to devote half of his slots (6 w/18 Int) to magic missile could only fire off 15 (30-75 damage). Even the wizard that put all of his 1st level slots to magic missile could only do 30 missiles (60-150 damage).
Using the same comparison with fireball:
9th level sorcerer: 8 fireballs of 9d6 (72-432 damage)
9th level wizard: 5 fireballs of 9d6 (30-270 damage)
This combined with the fact that sorcerers do not have to declare what spells they take ahead of time makes them a very attractive class, IMO.
DaveMage said:I wasn't sold on the usefulness of the sorcerer until I played one in Icewind Dale II. While having a wizard is nice due to the perceived spells available flexibility, the extra firepower and the ability to choose what spell you cast each time is a major plus.
A 9th level sorcerer with magic missile and 18 charisma can fire off 40 magic missiles in 8 rounds of combat. (80-200 points of damage with no save). A 9th level wizard that happened to devote half of his slots (6 w/18 Int) to magic missile could only fire off 15 (30-75 damage). Even the wizard that put all of his 1st level slots to magic missile could only do 30 missiles (60-150 damage).
Using the same comparison with fireball:
9th level sorcerer: 8 fireballs of 9d6 (72-432 damage)
9th level wizard: 5 fireballs of 9d6 (30-270 damage)
This combined with the fact that sorcerers do not have to declare what spells they take ahead of time makes them a very attractive class, IMO.