Wombat
First Post
Originally Posted by D Joseph Bishop
Every moment of a science fiction or fantasy story must represent the triumph of theme over plot.
Plot is dull. Plot literalises the urge to direct. Plot gives an unneccessary permission for acts of writing (indeed, for acts of reading). Plot numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
Above all, plot is not technically neccessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey an action that isn’t there. A good writer would never try to do that, even with an action that is there. It isn’t possible, & if it was the results wouldn’t be readable: they would constitute not a book but a library of action divorced from meaning and context ever built, a wretched place without dedication or emotional impact. This gives us a clue to the psychological type of the plot builder & the plot builder’s victim, & makes us very afraid.
...wow...
I would be so incredibly bored with a book/game like that...
Thankfully, my players want something other than Chutes 'n' Ladders...
Every moment of a science fiction or fantasy story must represent the triumph of theme over plot.
Plot is dull. Plot literalises the urge to direct. Plot gives an unneccessary permission for acts of writing (indeed, for acts of reading). Plot numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.
Above all, plot is not technically neccessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey an action that isn’t there. A good writer would never try to do that, even with an action that is there. It isn’t possible, & if it was the results wouldn’t be readable: they would constitute not a book but a library of action divorced from meaning and context ever built, a wretched place without dedication or emotional impact. This gives us a clue to the psychological type of the plot builder & the plot builder’s victim, & makes us very afraid.
...wow...
I would be so incredibly bored with a book/game like that...
Thankfully, my players want something other than Chutes 'n' Ladders...