Garthanos
Arcadian Knight
I don't think it should be weaker just because it's magic, personally.
It isn't because "its magic" its because of the character design resource you are NOT allocating towards it. See my reference to re-flavoring skills in there most magical or fantasy light.
I also don't have a problem with giving "martial" classes a little bit of magic (rogues who learn how to turn things invisible, forex), though that's probably something D&D as a whole can't get away with.
It can work check out the Dragonmark feats.(yup they feel a tad world specific - Eberron ) Basically they grant ability to learn and use a specialized subset of rituals and also enhance a skill/or another ability... related to that same set of rituals... and if you wanted some combat oriented roguish magic mixed in hybrid or multiclass warlock eye bite leaps to mind.
Of course there is also the use of skills mixed in with powers...
When you have a stealth skill and your magic missile looks like fairy swarming with little knives.. the surrepticious magic missile attack is the fairies sneaking up on your enemy not you.... when you use glowing silvery light magic missiles then its you trying to suppress the glow so it is dim.
Magic which emphasizes stealth could indeed emphasize a gestural component.(DEX)
Now you got me wanting to build a character or two of this ilk, cool.
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