Calico_Jack73
First Post
Let's talk about the benefits of playing 2E.
1) Improved math skills among the players: Nowdays with positive ACs everything is too easy. You just roll, add, and compare. Thac0s forced you to learn to number crunch in your head. "Let's see, I rolled a 12 and I have a +2 to hit from my STR and +1 from my sword and another +1 from weapon specialization and my Thac0 is 15, that means I hit <<pause while brows furrow to do the math>> an AC of -1".
2) There weren't rules for EVERY FRICKING THING!: DM's could make rules calls on the fly without having to worry about the rules lawyer of the group quoting a rule that contradicts the DM's call and citing page numbers. I hate that more than anything!!!
3) Quality of support material: I have yet to find a single 3E product that has been useful as my various Volo's Guides. I still use them ALL THE TIME. As I said before... it was the DM's edition. Everything was geared to make it as easy as possible for a DM to run a game.
Anything else the rest of you can think of?
1) Improved math skills among the players: Nowdays with positive ACs everything is too easy. You just roll, add, and compare. Thac0s forced you to learn to number crunch in your head. "Let's see, I rolled a 12 and I have a +2 to hit from my STR and +1 from my sword and another +1 from weapon specialization and my Thac0 is 15, that means I hit <<pause while brows furrow to do the math>> an AC of -1".
2) There weren't rules for EVERY FRICKING THING!: DM's could make rules calls on the fly without having to worry about the rules lawyer of the group quoting a rule that contradicts the DM's call and citing page numbers. I hate that more than anything!!!

3) Quality of support material: I have yet to find a single 3E product that has been useful as my various Volo's Guides. I still use them ALL THE TIME. As I said before... it was the DM's edition. Everything was geared to make it as easy as possible for a DM to run a game.
Anything else the rest of you can think of?