I know what it is supposed to be. I don't consider it good mechanic for what it is intended to do.It’s just a mechanic that powers abilities on a limited basis.
I know what it is supposed to be. I don't consider it good mechanic for what it is intended to do.It’s just a mechanic that powers abilities on a limited basis.
Yes but you get additional favored terrain at level 6 and level 10 and presumably the one you chose at 1st level is representative of most of where you are going to be at 1st level.If your DM plays exploration by the RAW, natural explorer completely trivializes the challenge of exploration in your favored terrain and is useless everywhere else. Both outcomes “suck,” in my opinion, though in different ways.
If your DM plays exploration by the RAW, natural explorer completely trivializes the challenge of exploration in your favored terrain and is useless everywhere else. Both outcomes “suck,” in my opinion, though in different ways.
If I encountered those players, I would have told them to find another table or we can play using a game designed for comic book superheros.At least 50% of the rangers I've encountered in 3e and PF were Batman in Green, Grey Aquaman, or Dark Green Arrow with tons of magic potions, wands, and scrolls. All with the hatred, paranoia, and/or craziness hidden deep in their character backgrounds like a 90s Antihero.
All while begging the DM for more special arrows. Explosive and Freezing arrows being the most common homebrew.
I think you are assuming that everyone runs their D&D campaign the setting the same, because in the games run by my friends and I, you won't find that...well, I cannot write what I want out of respect for the Eric's Grandman Rule.Imagine how much magic a ranger knight in LOTR would have if the orcs had Eye's of Gruumsh, stormborn barbarians, hexblades, and necromancers riding zombie griffins.
I actually love hybrid classes! In my preferred mode of play, in the settings I enjoy the most, a proper adventuring wizard would be a half-caster.personally, I could live without the ranger but not half casters some people just seem to not get the hybrid class fun
I'm not assuming everyone plays D&D the same.I think you are assuming that everyone runs their D&D campaign the setting the same, because in the games run by my friends and I, you won't find that...well, I cannot write what I want out of respect for the Eric's Grandman Rule.![]()
I would not cut Paladin and Ranger, but rework them. The Oath concept is a good one, but the mechanics and general spell list are, in my opinion, poor at supporting the concept. As for the Ranger, the class is, in my opinion,, a hot mess that attempts to cover to much. Then again, I think a lot of WOTC class design is a hot mess and there are better third-third party and fan designers of classes.When I made a reddit thread asking which classes people would cut, over half the answers were people saying paladin/ranger. It seems that people don't see half casters as a concept, usually with the reasoning "It should just be a druid or cleric / fighter multiclass or subclass".
the lack of a functioning arcane half caster is a hole they have not managed to fill in yet.I actually love hybrid classes! In my preferred mode of play, in the settings I enjoy the most, a proper adventuring wizard would be a half-caster.![]()
Class features can change, particularly as of Tasha's. And Rangers, unlike Paladins, use "spells known" anyhow, so their spells don't change from day to day, either, even if they can swap out a spell known on a level-up.Class features are just spell slots that don't change.
This is homebrewing no less than the other ideas in the thread, except you're confining yourself to spells already published.The easiest way to get a spell-less Ranger is to just select a current spell whose mechanics can easily be defined as non-magical (Longstrider, Hunter's Mark, etc.), assign them each to a spell slot you have, and then never change them. Then you make the personal decision that these "features" will never be used on anyone other than yourself, and you and the DM agree that these can never be Dispelled (a fine trade-off in exchange for never actually changing the features when a normal character actually could.) And then if appearance matters, just open up a Word doc and re-write the class table where instead of the spell slot chart being there, you just have each "spell" show up as a class feature. Heck, re-write the spell names to give them their own look too if you want.