Lord Sessadore
Explorer
Subedei said:When I read Sleep+Orb, this is what I see:
Sleep Wizard Attack 1
You exert your will against your foes, seeking to overwhelm them
with a tide of magical weariness.
Daily * Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: One really important creature in burst
Attack: Intelligence vs. Will
Hit: The target has an 80% chance of taking quadruple damage from all of your allies attacks, losing all of its actions, taking a -7 to all defenses, and dying if it takes damage from a single attack equal to it's bloodied modifier until then end of its next turn.
Miss: The target is slowed (save ends).
One round to kill an elite with the other four members of the party is a little far out though. It would likely require that they all blow dailies on him, and even then you're not guaranteed to all hit, or kill him even if you all hit. You do get auto-crits, but only if you hit. And that requires you to ignore all the other monsters on the field, quite possibly putting you in a very tough situation if you get surrounded or whatever.
However, the point is that, if your entire party blows a daily each on the same monster, it should go down. No matter what sick combo you're using, 5 dailies should take out most normal monsters, probably most elites. Or at least very close.
Solos though, that's another story. It has to fail the first save in the first place, and then it's probably only unconscious one round, and 5 dailies combined shouldn't kill a solo outright - they're designed to take that kind of a beating.
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