pepticburrito
First Post
Example: Instead of a carousing table which tells you nothing a short paragraph about what can happen during carousing (romance, arrest, etc.) and what influence that can have in the game. For example what usual punishments for unorderly conduct are, how punishment can usually be avoided, that fame makes arrest more unlikely and possible benefits of being arrested. Much better than just saying 1-10 pay a fine or get arrested.
These questions have campaign setting specific answers. In a pirate city, the punishment is a new "girlfriend". In a more respectable city, you might pay a fine. In a clearly evil city, you could be put to death. You could devote an entire chapter to the various legal systems and how they view disorderly conduct OR you can let the GM use his common sense.
The GM is telling an interactive story, not following a prescribed series of steps that get you from point A to point B.