Virel said:
Playing smarter, usually does wonders for making characters more survivable at all levels but most of all at 1st.
I've played with a lot of people, but I rarely play with that mythical "dumb video-gamish player" who thinks every fight is winnable. Anyone who as ever gone on a raid in Warcraft KNOWS how much planning goes into one. Every Players actions are mapped out before hand, down to the spell order and aggro control. I wonder how many DM's would be happy with so-called "smart" players planning every dungeon with the same techniques as a WoW raid?
Virel said:
Run away today to fight another day.
Problem: You don't get XP from fleeing an encounter. If you run from every fight with a potential to go poorly (and they can by a single die roll at first) you'd never get XP!
Besides, do you want every orc encounter to end like A Monty Python/Holy Grail skit?
Virel said:
Use bait, to get the monster to come to you, then ambush it.
I dunno, "Camping" near a door/dungeon and having the monk/rogue "pull" an orc to the slaughter seems like it would get boring, esp since even the dimmest group of orcs usually would figure out that since Grunk chased the monk and got wiped out, it might not be a bad idea to get 3-4 more orcs and the dire wolves out and chase off the campers. Unless you like your orcs stupid.
Virel said:
Tell THAT to the (Ex-)paladin.
Virel said:
Hire some mooks and red shirts to carry the torch etc. Dwarfs and 1/2lings are good choices because they usually run slower than the rest of the party. This matters when the group has to bug out and run for it.
I'll wager you don't have/play a lot of good-aligned PCs? And where are you going to get the gold as a first level PC to get these mooks, and when you and your four dwarf mercs leave and then you return sans dwarves, who in their right mind is going to hire on for your second expedition?
Virel said:
You know avoid the encounter until the party is ready for it at 2nd level or whatever.
LORD MAYOR: Heroes! Our city is currently being attacked by orc raiders from the north. I want you go to the Flinty Hills and...
PCS: Whoa Man! We're first level! Are you crazy? Haven't you got some rats or something we can kill until we're second level?
Virel said:
Teamwork and some basic tactics go a long way a lot of the time.
Isn't is funny that most of those tactics rely on cowardly PCs, dumb-as-rocks enemies, or dumber-than-rock NPCs willing to be torch-carrying meat-snacks? Do we really want our D&D groups to treat every adventure as a raid, every combat a well-rehearsed tactical strike, and every setback as reason to flee, leaving the help to fend for themselves?