Why are you looking forward (or not looking forward) to Eberron?

Pros: I think the new races showcased so far look pretty nifty. I like the direction the art is going. I think I may like the level of magic -- magic taken to its logical conclusion.

Cons: I don't like the "everything in D&D can be found in Eberron" approach. I know they have to do that from the perspective of selling more PHBs, but I don't think we need the D&D core races PLUS the Eberron races living in harmony. Get rid of elves, half-orcs, and either halflings or gnomes, and lose some of the "standard" D&D monsters, and NOW you've got something a little more unique. :)
 
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I'm interested to see what they come up with... but not eagerly awaiting it any more than any third party product. I have to admit, I am not seeing anything in the previews that promises me it will bring me some gaming experience I am missing. (In contrast some third party d20 worlds did promise such... but in some cases didn't really deliver.)
 

Don't mean to hi-jack this thread but:

Plane Sailing said:
Magipunk? Where on earth do you get that idea? It is supposed to be a noir-ish setting, quite a different kettle of fish. The fact that it has a stab at societies to which low level magic is commonly available automatically makes it very different from almost all other campaign settings I can think of. FR has lots of magic but somehow assumes that it doesn't really get used in society.

What defines magipunk? Could anyone please give me some examples of 'magipunk? Settings, adventures?

Oh, and does anyone know of a d20 version of Earthdawn?

Thanks. :)
 

I've been reading the Lord Darcy/Garrett PI/Hawk and Fisher magical detective novels, and really want to run a magical detective D&D game. Eberron's integration of magic and noir attitude would seem to make it ideal...
 

I wasn't impressed with what I heard about Eberron when it won the contest. I don't find the art that interesting though that might be because of my previous sentence. I've always thought that Morningstar was more interesting and made the decision to purchase that instead so that's what I'll be spending some of my limited money on this year.
 

I'm looking forward to it because the original draw, the pulp-action feel, is something that all preexisting D&D campaigns do not have by default. In tales like Doc Savage, Flash Gordon, Buck Rogers, John Carter of Mars, no one questions the hero taking a plane/skyship/train to their destination, nor the exotic natives or ruined temples that are found there, nor the larger-than life exploits they accomplish.

If one likes low-magic, grittier tales of more fallible anti-heroes who struggle against even making it from point A to point B, then Eberron doesn't sound like it would be their cup of tea. But those who like the pulp genre may find it to their liking, from what I've seen. I've been reading a bit of 1930's adventure pulp recently, and it's getting me stoked for this setting.
 


Sorcica said:
Don't mean to hi-jack this thread but:
What defines magipunk? Could anyone please give me some examples of 'magipunk? Settings, adventures?

Oh, and does anyone know of a d20 version of Earthdawn?

Thanks. :)

Magipunk - the term is misleading, it is that whole 'punk' phase, I perfer 'jack', and to me it means a mechanical device powered by another form of energy, in this case magic. Steam, electricity, gas, etc, is replaced by a magical force as power. Examples are airships powered by elementals but a simple one is animated obects used to perform task (cleaning, moving, and such), even zombies if set to perform a task could be seen as magijack/teck/punk.

d20 Earthdawn, how I wish! ;)
 
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EricNoah said:
Pros: I think the new races showcased so far look pretty nifty. I like the direction the art is going. I think I may like the level of magic -- magic taken to its logical conclusion.

Cons: I don't like the "everything in D&D can be found in Eberron" approach. I know they have to do that from the perspective of selling more PHBs, but I don't think we need the D&D core races PLUS the Eberron races living in harmony. Get rid of elves, half-orcs, and either halflings or gnomes, and lose some of the "standard" D&D monsters, and NOW you've got something a little more unique. :)

[TONGUE IN CHEEK] But still, it is a WORLD. A world can - and should - encompass a lot of stuff. I mean I'm not too keen on making out with the giant mosquitos that dwell at the very north of Sweden in the summer time. But I can steer clear of that place at that particular time. It doesn't make this world any less cool. *Ouch* I hate mosquitos.

List of World Spoilers on Tellus:

1. Mosquitos
2. Jellyfish
3. Flys
4. Death
[/TONGUE IN CHEEK]
 
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