WizarDru
Adventurer
That's it in a nutshell for me. It looks fun. It looks to be about adventure, whether it be sword-fighting on the roof of the lighting rail, battling sky-pirates (and who doesn't love sky-pirates...they're pirates, in the SKY!) or exploring an ancient tomb of a lost civilation. The world looks big enough to accomadate different settings and styles. And I think the warforged are pretty nifty.Henry said:I'm looking forward to it because the original draw, the pulp-action feel, is something that all preexisting D&D campaigns do not have by default. In tales like Doc Savage, Flash Gordon, Buck Rogers, John Carter of Mars, no one questions the hero taking a plane/skyship/train to their destination, nor the exotic natives or ruined temples that are found there, nor the larger-than life exploits they accomplish.
If one likes low-magic, grittier tales of more fallible anti-heroes who struggle against even making it from point A to point B, then Eberron doesn't sound like it would be their cup of tea. But those who like the pulp genre may find it to their liking, from what I've seen. I've been reading a bit of 1930's adventure pulp recently, and it's getting me stoked for this setting.
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