Why aren't Star Wars and Star Trek dominating the RPG market?

Nisarg said:
I don't know, you might not be a fanboy but I've certainly seen my share of fanboys on the forums (ENWorld, RPGnet, etc).

Nisarg

Is this a modern or generational phenomena? I don't remember anything like it in the '80s, when I got into RPGs (AD&D, Star Wars d6, Paranoia et al). I suppose you could say I was a 'fan' of my favourite games systems in some sense, but nothing like the uncritical appreciation of say TSR or WEG that seems associated with the fanboy concept seemed to exist in the hobby back then.
 
Last edited:

log in or register to remove this ad

S'mon said:
Is this a modern or generational phenomena? I don't remember anything like it in the '80s, when I got into RPGs (AD&D, Star Wars d6, Paranoia et al). I suppose you could say I was a 'fan' of my favourite games systems in some sense, but nothing like the uncritical appreciation of say TSR or WEG that seems associated with the fanboy concept seemed to exist in the hobby back then.
oh yes it did. even moreso than today, IMO. the difference is that it's more obvious today because of the internet and boards such as these. there's more communication nowadays.
 

I sit corrected. :)

Partly I guess in the '80s most interaction in the British RPG scene was through RPG mags, White Dwarf foremost among them, and they tended to set the tone for the hobby. In most of those the tone in the letters columns was a bit sniffily elitest and certainly not fannish.
 

Another thing is that D&D was established first. Thinking back to before I started playing, I would much sooner have started a Star Trek RPG than taken up D&D. But D&D is what was there, and I did that (no regrets though). D&D was around before Star Wars and before the renaissance of Star Trek. People who are gamers are almost always going to be exposed to fantasy games first. It's almost a monopoly: D&D is the most popular RPG because it's the most popular RPG. That said, I'd still like to see a good Star Trek RPG.
 

Ranger REG said:
As for Star Trek, ehhh. At least their CCG is still going strong. As for the RPG, we have yet to await Decipher's announcement whether they are continuing the lines or not. So far, we know that 80% of their RPG studio employees are gone, including the LA office.
Don't give up hope. There are companies in negotiation for the license but I am not allowed to say who they are because of NDAs. Only time and money will tell...
 

DonaldRumsfeldsTofu said:
I sincerely doubt that the Star Wars/Trek cultist demographic and the table-top role-playing gamer demographic do not overlap sincerely.
I didn't say they don't overlap. I said they aren't correlated. IOW, Being a member of one group has no bearing on whether or not you are a member of the other group.
 



In term of the OP, I think that has been answered. A fan of a tv show does not mean they are into RPGs. I am more interested in the discussion on the RPGs.

I think the issue is that all RPGs have their strengths and weaknesses and each of us needs to decide which is the best for us.

(All of this is imo, ymmv.)

Star Wars - The d6 version of Star Wars was very good in terms of skills and drama. A character could start at high skill with something (up to 9D, which is probably equal to +20 in d20), have a few okay skills and not having anything else. The system itself worked although I think how they did the Force was not very good. The d20 version, though, had a much better implementation of the Force and probably the best read of how to run the Force that I have read. The very few times I have played 20 Star Wars, using Vitality to power the force worked well within the system.

Star Trek - The FASA version of this had excellent, although time consuming, character creation rules. They allowed a person to stop before an ensign or go through to a captain in terms of tours of duty, age, skills and so on. The system also had an okay resolution mechanic. However, the system didn't allow for non Starfleet characters (written before TNG, I think) and the ship combat was very convulted and even more time consuming. The Decipher version I find to be quite good. It focuses on drama and the characters. Creation does allow for some good focus of characters with the Star Trek Universe. Advancements can take a person in any direction they really want to go, with a few restrictions. (The few conversions issues I have seen, such as Cisco, are more an issue in translating a show based on drama into an RPG than a fault with the RPG.) Starship combat rules are quite good, mimicking the show very well and focusing on the drama. I thought Decipher did a good job.

Vampire, Werewolf, Exalted - These are definitely games that put the focus on the drama of the character and the setting. And I think they do a good job. Yes, the die pools can get ridiculous, especially for Exalted but most aren't too bad. The game mechanics really give a lot of control to the players over their characters, which I don't think the previous systems have had. (Okay, Action Points or Force Points can do it but not for all characters and some don't guarantee success like they do here.) This doesn't detract from the other game but is a strength for this one. If a player wants her character to do something, she does it. No worry about getting a 15 or higher on a d20. It does simplify the skill system, perhaps too much, but within its focus, it works.

Unisystem (Witchcraft, Buffy, Angel) - This is a very good system for playing a dramatic RPG, mimicking the tv shows. The game mechanics are simple but good and give the player a lot of control over their characters. There is even some very good ideas for controls on the GM, that make sense, in terms of letting her "cheat" to create the drama, rather than having to balance an encounter. A good system although it does simplifly skills but again it works for what the Unisystem is trying to do.

Alternity - Alternity, well, I like Alternity and think it is very good. I am curious if the person who didn't like the Alternity Starcraft was more upset about Alternity or the Starcraft implementation, which was rather terrible.

Again, I think the problem is that each system has its strengths and weaknesses. We each have to take the system we like the best and use that, accepting its weaknesses and embracing its strengths. I know I have and my gaming has been lots of fun, which when it comes down to it, is the whole point.

Good discussion!

Have a good one! Take care!

edg
Alternity Pimp
 

I think a lot of good points have been covered already, but I'd like to add at least 1 point (or, if it has already been mentioned, to at least reiterate it):

Every fan of these 2 franchises has a different interpretation/view of them. This is a factor for fans who also are RPGers. Some may think d20 SW works great, while others see it as too limiting (e.g., class & levels = too limiting).

Along the same lines, there'll be different levels of knowledge & expectation from these fans. Some may only know of the films &/or TV resources, while others may know of spin-off materials such as comics & books. Some may want to stick very close to canon, some may want to do something totally detached from the main storyline/canon, and others may actually want to change/alter canon.

And, speaking of canon, that's another issue entirely. One person's idea of canon may only include the movies &/or TV episodes, while another person's may include books on that list (but not comcis, cartoons, or computer games), and yet another person's idea of canon may include anything and everything that had a SW or ST label on it, good or bad.

It's a similar phenomenon (though not to as vast of an extent as it is with SW & ST) regarding Forgotten Realms & Dragonlance, 2 other rather popular franchises that already are D&D-related.

For me, as much as I like both SW & ST, I really don't want to play an RPG focused soley on them. Instead, I'd want a rather generic sci-fi/sci-fantasy game which I can include elements of various sci-fi franchises/stories/settings in: bit of Star Wars here, bit of Star Trek there, add some Firefly, a touch of Dr. Who, a nice dose of Lensman & Outlaw Star, a bit of Blade Runner/I, Robot, etc.
 

Remove ads

Top