Rebels and The Bad Batch play out almost exactly like a typical RPG campaign.The main thing that always made me doubt that Star Trek could even be viable as an RPG is that all works revolve primarily around Starfleet officers, and as such PCs wouldn't decide their actions as equals, but instead have one player have the final say on everything with everyone else expected to do it without much resistence.
That's what makes Star Wars much more playable, and probably hugely more popular for RPGs.Scoundrels take orders only from one person ("Me!") and everything has to be decided by bargaining with other PCs, and even when the party consists of Rebel fighters, hierarchy is more a suggestion than a hard rule that is being enforced.
When talking about starwars ttrpgs people over look how prolific WEG starwars was. Lucas sent novel writers the source book as reference material and it was considered cannon. It spawned 3 editions and well over 100 rule books, source books and adventures. What killed WEG SW was bad business management by the companies owners, Lucas was sad to see them go. After WEGs collapse the IP starts hopping from publisher to publisher, each making a quick money grab before losing or dropping the licence.@Snarf Zagyg's point #4 is a much larger issue than I think gets credit. Publishers and designers often have a limited amount of time to gain any traction with their "IP the TTRPG" because their rights to make material for that IP will likely come and go.
YOMV, but it seems as if Star Wars is as much of a Cheesecake Factory in the scope of its focus as D&D. D&D's focus of its fantasy is great for playing D&D-style fantasy, but I have found that it resists the ability to play fantasy outside of that scope, which is far more than people think.
In a lot of ways, that's true. I don't need a sourcebook if I want to run a game set in the Warhammer 40k universe. Not only are there Wikis out there, but I can go to Youtube and watch all manner of videos detailing even the more obscure parts of the setting. I'm starting a Fallout campaign, but the main book only gives you detailed information about the Boston area since that's where the Fallout 4 video game was set. I'm relying on the Wiki to give me the details I need to run a campaign in Phoenix, Arizona.Some players would rather to get the lore of their favorite franchise from the fandom wikis, and using their favorite game system.
I think with FFG it helps that they don't specifically have a Star Wars RPG license. They have a license for Star Wars Tabletop games, or something along those lines (which is also why they don't sell Star Wars RPG PDFs – for some reason, they're not covered by the license). So the Star Wars RPGs are mostly a side effect of already having the license for X-Wing, Armada, Legion, Imperial Assault, and whatever else they're doing.Not sure how FFG does it but they've had a pretty comprehensive Star Wars RPG in print for about 11 years now (12-23), same edition, consistent mechanics. WEG did it before with a roughly 12 year run (87-99) that covered everything that had been released during their time. WOTC had a similar run of about 11 years (00-11) but released 3 different versions of the game as each of the prequel movies came out. I don't think anyone publishes a game line for over a decade and calls it a failure.
That’s called the Barbie Dream House, a miniature tabletop game. It’s expensive, and it’s also got competition from the even more expensive “American Girl Doll” RPG and its slightly cheaper generic 18-inch girl doll knockoffs.Barbie's Magical Mansion?