buzz
Adventurer
WotC has an archive on its site of free adventures for 3e that's as long as your arm. They just added a new one a few days ago. The Adventure Path for 3e consituted more adventures than 1e had accumulated in it's first four years or so. And then there was RttToEE and CotSQ. Now we've got an "adventure path" going for Eberron and a enw one starting up for FR.Astraldrake said:Module writing is, IMO, dead at WotC.
Given that WotC (and TSR before it) is the largest RPG publisher on earth, I don't really see this as being a big surprise. They have their pick of the litter, and they take the top authors.Astraldrake said:Part of the module problem also lies in that WotC, going back as far as the old TSR days, does not/ will not accept solicitations for adventure material unless you are a well-published author or have lots of RPGA clout.
As someone else pointed out, this is incorrect. Dungeon has not cut back on adventures; they've simply replaced Poly with DM-centric articles. The magazine is still overwhelingly adventures, and each month provides more than the average D&D group could use in that time. Not to mention, they publish matierial from both high-profile authors (Keith Baker, Mike Mearls recently) and submissions from Joe Gamer.Astraldrake said:Even Dungeon magazine is cutting back on modules, becoming more of a DM's magazine.
IIRC, the OGL decision predates Hasbro's acquisition of WotC. WotC used the OGL to farm out module-writing to third-parties becasue even a successful mdoule doesn't really make them any money. Amazingly, they still produce adventures; see the top of this post.Astraldrake said:Hasbro has basically forced WotC out of the module-writing business because the numbers just aren't there in all likelihood and they aren't in any hurry to accept new submissions.
Or that publishers are hoping either that D&D leaves some players flat or that their ideas will prove interesting to gamers regardless of the overall opinion of D&D. Lots of people play D&D *and* other systems. (I.e., the existence of products that are not D&D doesn't necessarily mean that there was a demand for said products.)Astraldrake said:Take a look at Secrets of Zi'Ran, the new Warhammer FRP, and Deathstalker 2 for examples. People are starting to crave new, exciting fantasy realms, which means D&D is again starting to leave some of us flat.
If anything, sales show that gamers in general are as happy as ever with D&D.
I don't aee any evidence whatsoever that a "majority of current effort" is being directed at Eberron. E.g., only four out of the fourteen upcoming products listed on the ENWorld news page are Eberron-related. The lion's share are core (non-setting) D&D products. If anything, WotC's Eberron release schedule is very conservative compared to past setting efforts. I also don't really see much of an Eberron hype machine. The adventures and articles in Dungeon and Dragon are overwhelmingly setting-neutral .Astraldrake said:Eberron is over-hyped. I think much of Eberron's success is due to the fact that we're constantly being told that it's a huge success by WotC's Marketing department and it's easy to be a success when the majority of the current effort is being directed toward that product line.
So they can go out of business like TSR did?Astraldrake said:IF D&D is going to continue to thrive, the people at WotC need to learn that lesson. They not only need to start coming up with new fantasy settings, but branch out into other settings as well. While they have half-heartedly attempted this with D20 Modern, they need to put some serious effort into some new settings.
It's been said before in this thread, and many threads before: if you really want oodles of settings, look to the OGL. Midnight, Scarred Lands, Dawnforge, Kalamar, Oathbound, Arcanis, Wilderlands, Morningstar, Ravenloft, Slayers, Tekumel, Game of Thrones...
Not everything needs to come from WotC. This whole thread has basically been people acting as if the OGL didn't exist.
I think the above makes a lot of assumpitons about the financial success of various properties and inner workings of WotC to which we are not privy. Other than the first two (maybe three), I don't think any of the products you listed could be called a "resounding success".Astraldrake said:These days it seems a lot of very brilliant, talented game designers at WotC are getting thrown at every project but RPG's. What made Dragonlance, FR, Ravenloft, Planescape, Star Frontiers, Top Secret, Gamma World and so many other game settings a resounding success- they had never been done before. Why? Because the writers at (then) TSR were encouraged to come up with new ideas, and someone was willing to take a chance on it making money.
I repeat, this is already being done via the OGL. I would also argue that Eberron is exactly what you're describing; that it doesn't tickle your fancy in particular doesn't really matter.Astraldrake said:In closing, I think what would bring the industry out of its current "funk" is a NEW well-supported D&D fantasy setting that appeals to new gamers and old veterans alike. I think we all need a good dose of new, unexplored RPG territory.
Recurring themes in this thread: nostalgia and OGL-blindness.