Yes, definitely more flavourful. I like the idea that casters could customize their own personal closets. Differing environments with differing temperatures is a great idea.I kind of agree with the OP. While the spell does have its uses, I would definitely allow a larger space (either by default or with further castings) and allow a more fluid environment (sunlit meadow with a brooklet, frozen ice tundra to keep a cold one, etc.).
This, so much thing, some customization options even if only fluff wise would have been nice and some extra size.I kind of agree with the OP. While the spell does have its uses, I would definitely allow a larger space (either by default or with further castings) and allow a more fluid environment (sunlit meadow with a brooklet, frozen ice tundra to keep a cold one, etc.).
Don't forget the Oubliette:So one demiplane is the Armory; a full compliment of mundane gear and specialized items. Need to outfit a dozen hirelings with arms and armor? Need two battering rams? Need 600' of rope? Open a door to the Armory and grab what you need. A 30x30x30 room puts any Bag of Holding to shame.
Another demiplane is the Guest Room; bed, chairs, rations, chamber pot, and some light reading material. Need to smuggle a squishy target past dangerous territory? Want to multiply the number of people a single-use gate or teleport will carry? Put them in the Guest Room, shut the door, and open it again once you've reached your destination.
A third would be the Workshop; sure, of course you've got an Arcane Laboratory at your home base, but sometimes you need access to one in the field too. Outfit the room with the sort of tools and ritual gear that don't fold up and transport well, and now you've got a mobile field lab.
Not verything needs to directly act to get you back out into the wilds or dungeons or whatever. For many of us, there’s a lot more to the game than that.Okay, putting aside the fact that the game sorely needs stronghold / PC dungeon building guidelines beyond three spells that only druid, wizards and clerics get*, what exactly do you want a demiplane to do? Even at high levels, the game revolves around exploring and fighting monsters. You can't do that from your own tiny world. So, what does Demiplane offer as a spell that allows you to keep playing the game?
* the existence of these spells kind of annoy me.
This is probably what happened when they wrote it.The obvious reason to have such a plain, standardized demiplane is that it avoids exploits while saving word count. Making a version that is simultaneously short, inexploitable, and flexible is pretty tricky.
The obvious explanation for created demiplanes that are more interesting is custom spells, whether to create more interesting ones or alter the boring ones. Which puts the DM in a position to allow/refuse permission for any given feature in advance, rather than being presented with a player exploit and having to ban a rules-as-written use of the spell.
You're a high-level wizard. You have spells like Stone Shape, Fabricate, Continual Flame, Guards and Wards and Programmed Illusion. I struggle to imagine what you could want to add to your demiplane that you cannot create yourself.You can't customize it all all beyond the walls being wood and stone.
And yet for some reason many people think that the demiplane can't grow this way: http://www.enworld.org/forum/showthread.php?657678-Demiplane-wallsStone Shape allows you to grow the room larger than the 30/30/30 cube if you wish. Nowhere in the demiplane spell does it imply that the dimensions of the walls cannot be changed.
Hello Paul. Welcome to Enworld.Combine it with mass suggestion though, and have fun.
Cast Demiplane on wall and open door... Cast Mass Suggestion on angry mob.
"Suggest to angry mob that they hide in here where it's safe, before this turns into an all-out bloody battle."
Close door, and go enjoy a nice pint at the bar.