Falling Icicle
Adventurer
Altamont Ravenard said:As for the problem at hand... I'd say that if it freaks out people that the spell has lost so much power, then, maybe (just maybe) it's because the spell had too much power to begin with...
I don't know anyone who would say that the 3.0 Sleep spell was overpowered. In my experience just the opposite was true.
Altamont Ravenard said:And you're right about erasing a spell from your spellbook. Not all spells are supposed to be useful at all levels. A wizard should clean up his book once in a while![]()
I totally disagree with that part. No spell should ever become useless. I have found good uses for just about every spell in the game, throughout high levels even. The only exceptions are those spells which have some lame level cap which prevents them from being used against high level creatures at all. Sleep is a good example of this.
Altamont Ravenard said:Magic missile is overpowered for a 1st level spell.
I actually agree with you on that part. But I don't think it is so overpowered as to break the game or be any real cause for concern. Even Fireball is overpowered for a 3rd level spell. But it is a benchmark, a D&D tradition. And so is Magic Missile. If you want to balance it just require a ranged touch attack for each missile.
Altamont Ravenard said:Those are useful spells, yes, but a first level spell should not be able to render opponents helpless at higher levels.
You have a point. The ability to put a creature to sleep pretty much guarantees defeat. But then again, so does Charm Person under the right circumstances. Perhaps the spell could work in a manner similar to Color Spray, having reduced effects against creatures with a HD of X or higher. Maybe a 1-4 HD creature is put to sleep for 10 minutes, a 5-8 HD creature for 1 minute, 9-12 HD for 1d4 rounds, 13+ for one round, or some such. Just an idea.
Altamont Ravenard said:I'm not saying that Sleep should have been changed, I'm just trying to understand why it has been.
With all due respect, I think you are putting way too much faith in the developers. They can, and have, made mistakes. If they were perfect and every rule was balanced and based on totally solid reasoning, there would have been no need for a revision (except to make money, of course).
[Edit] Fixed quotes.
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