Remathilis
Legend
Because 75% of my players revolted.
4e < old playgroup.
Long story short.
Option? I guess find new players...
4e < old playgroup.
Long story short.
Option? I guess find new players...
The above, also1. Game is to bland.
2. Not enough options for characters(Yes I know more books are coming out)
3. Balance is fine. 4e went way to far though, every class looks the same to me.
The first time I played it, I had fun. It reminded me somewhat of Descent.
The second time I played it, the powers were getting repetitive. It reminded me of an MMO, where I like the powers concept because of the ease of play. Since I'm not clicking a mouse when I'm playing tabletop, I don't need that particular mechanic to do cool stuff in combat. I also noticed that combats were really starting to drag.
The third time I played it, I was getting annoyed with powers, and my players were having a great deal less fun than we had with 3rd edition and True20. They also didn't like their limited class and race choices.
Finally, the books were not meant to be read. With 3E, part of the fun is sitting down and reading the thing while figuring out what you might want to add to your character.
I was initially looking forward to 4E, but it took very little time for that to be replaced with disappointment.
I am curious how many of the above posters really enjoy the high level wizard type classes in 3.5 as a player. I have played a high level wizard and found it wasn't for me, too many options, too many things I had to decide to use in the midst of combat. It was a chore for me and I did not enjoy it. I suspect however that many of the above do enjoy that level of complexity in their characters.
Second question, how many of the above posters are DMs of high level 3.5 games?
I generally have to play the tank for the group so fourth is great for me. No more waiting for my turn and saying I swing my sword end turn.
Ive been playing 4th for about 4 months now maybe 5 and at first I was super pumped about being able to use different abilities during my turn. But those abilities tended to get repetitive so rather than saying I use X ability I would just say what my character does then roll and apply the proper mechanics. So the mechanics stayed the same but the flavor changed. There are a couple new players in my group that have never played any RPG before so once they saw me describing the actions they wanted to do it too. One guy went to attack a minion and only needed a 2 to hit so the GM just said ok its dead. But the player got angry that he didn't get to describe what his character did.
EDIT: I agree with a lot of other posters that Warhammer FRPG looks a lot more like the kind of game I prefer over 4E, I wish DnD had gone more in that direction...