For DMs who dislike freeform ability scores, it is easy to focus on culture.
For example, if one of the prominent gnome cultures revolves around applications of illusion magic, and Illusionists enjoy prestige and privilege, then there will be more Illusionists, thus on average, higher Intelligence.
Not at all!Because...why? Do they kill off young gnomes who don't show promise as illusionists?
Man, I hope not. I hate rolling extra dice and prefer flat bonuses. Like bless, I always forget to roll the d4, but a flat +2 bonus I can easily remember.
If they go to bonus dice, I'll just stick to the average, round down.
When people reach epic level 21, they can spend their boon to improve their ability score beyond 20.
For this reason, I dont mind the 20 cap until then.
It depends on what these ability scores mean.If I were a Fighter, I'd hope to have a Belt of Storm Giant Strength by then...
If I was a Barbarian I would wonder why I didn't have a higher score.
If I were a Wizard I'd be wondering why I hadn't used books to raise my scores above that.
If I were a Cleric, I'd be wondering the same thing.
If I were a Rogue I'd be wondering why I hadn't used all my gold to retire as a rich man by that point, and be paranoid about other Rogues taking my gold.
I've also considered this, but I know my group would then overvalue the half feats. I'd have to houserule the half-feats, and then you're getting to the point of diminishing returns, where the benefits don't outweigh the complications.We use feats only in our 5e game. 5e works just fine without stat creep.
That is not true in my game, nor will it ever be true.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.