kitcik
Adventurer
Then give bonuses based on BAB (like bigger 5' steps as in the other thread, breaking the action economy, etc.).
But the idea here is a multi-step process. First, you give casters zero BAB. Then, you tie additional benefits to BAB (see the OP).
For instance, if you got one additional action per round per 5 points of BAB. Or if you could increase the size of your 5' step by 5' for every 5 points of BAB. Things that break the action economy would be of great use to melee'ers.
Let's say that you could full attack, then ready your extra action(s) to fire at the opposing caster if they cast. At least it is interesting IMHO.
EDIT: more ideas - +1 untyped to initiative for every 5 BAB, SR based on BAB.
That said, the point isn't to make casters zero BAB, the point is to give melee dudes something that casters don't have and build on it.
so, for instance, every 5 BAB = +1 init, +5' step, +1 partial action, and +5 SR
Did you notice the part about extra partial actions - that means extra attacks even when they don't get a full attack. And, as you mentioned, the larger step also could put you in position. Also, I am envisioning that an extra partial action could increase your move (maybe adding to your charge range).
For this, I look at it and thing, "When it ain't broke, don't fix it."
If there were a serious game imbalance due to caster BAB, then I might bother with the extra work to remove it, but short of that, I fail to see why one would bother. If you can honestly say, "The caster won't miss it," that implies to me that having it also isn't a big deal, such that there's little point to the exercise, other than imposing an arbitrary symmetry (no spells/no BAB).
Not to flame a mod, but it does not appear you read the thread too carefully. Please notice, in particular, the quote I bolded.
Yes, I suppose this could be done in another way - just add class features to all non-casters, but I actually like the elegance of tying it to BAB.
But, clearly the vast majority disagree. I accept that.
Truth be told, [MENTION=41173]Buugipopuu[/MENTION] is 100% correct in that this is nowhere near a complete fix. I still think casting times / nerfing Concentration is the true fix. However, talk about screwing with mechanics - imagine getting consensus on casting times for all the spells in 3.5!!
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