JoeGKushner
Adventurer
There are some games I can't get into because they're too intricate.
The tie in to Pitch Black? No problem. Halo 2? No problem.
Some of the other shooters though... man, too much detail, too many options, too much 'realism' that just sacrifices game play for me.
One of the things I liked about older games is that you didn't have to think about what buttons you were pressing or in what combinations. Now fighters style games are a notable acception to that, but most of them were pretty easy with a handful of maneuvers to master. Today's fighters have levels of intricacy built into them that is difficult to master and well, sometimes boring when button mashing works almost as well.
I love my X-Box, and enjoy games like Fable, Elder Scrolls and others, but I can see where the OP is coming from.
The tie in to Pitch Black? No problem. Halo 2? No problem.
Some of the other shooters though... man, too much detail, too many options, too much 'realism' that just sacrifices game play for me.
One of the things I liked about older games is that you didn't have to think about what buttons you were pressing or in what combinations. Now fighters style games are a notable acception to that, but most of them were pretty easy with a handful of maneuvers to master. Today's fighters have levels of intricacy built into them that is difficult to master and well, sometimes boring when button mashing works almost as well.
I love my X-Box, and enjoy games like Fable, Elder Scrolls and others, but I can see where the OP is coming from.