hong said:
Hong "I mean, WHERE exactly does all that bat guano come from?" Ooi
Maybe this explains why WotC is pushing the Desmondu <sp> race so heavily lately....
/em gnarlo!
hong said:
Hong "I mean, WHERE exactly does all that bat guano come from?" Ooi
Mordane76 said:And just because a wizard knows how to cook, doesn't mean he has to turn into a homebody-ninny. Having a character with Profession: Cook could be useful.
As for the people throwing Eschew Materials into the mix, I think this is an excellent idea -- I like it, and I wondered just how many people used it as an out to get around simple components.
blackshirt5 said:You have a real big thing about scrote shots on the wizard, dontcha Tsyr?
Tsyr said:You've delt casters a real blow to the ol' beanbag, lengethened downtime both in-game and out-of-game as wizards have to keep careful notations of exactly how many balls of bat dung they have, making sure they keep more of it on hand, shelling out more money for it that they may or may not have to shell out in the first place, and in general made playing one of the most tedious classes to play much more tedious. Sure, they can waste skill points (which wizards get too few of anyhow) or feats, but doing that is harming the wizard, since he can't spend those few precious skill points on something relevent, such as concentration, knowledge: arcana, etc, or those feats on more important feats such as creation feats, and other (and argueably much better) meta magic feats.
Tsyr said:And what has been added? Effectivly nothing except your peice of mind. Yes, yes, I'm sure you will say it adds realism. Guess what? DnD, as written, is about as realistic as saturday morning cartoons. There are far better ways you could start to make the game more realistic if it's that big of an issue for you than kicking wizards in the junk and stealing their spell component pouch. And in any event, it really *doesn't* make the game more realistic. It's not like they don't HAVE the material components, they do. In the pouch. You can still strip them of their material components, in many creative ways if that's what you want. It's just assumed that the cost for all the items is essentialy nill (Flower petals? Bat dung? Sand? Come on, that's not very expensive. We're talking copper per pound here.), and that the wizard automaticly gets more whenever he can.
Yikes... You'd probably hate my item creation rules (which is a major Skill Point investment).Tsyr said:Comes from playing one under a guy who hates wizards with a passion.
That's also why I'm a bit defensive about it...
I've seen how easy it is to make a wizards life hell WITHOUT throwing the extra work into it.
Mordane76 said:
Alright -- I am looking for some nod to realism. I can't accept a belt pouch of components that NEVER RUNS OUT. I can't accept that a wizard can blow 15 gp ONCE and never have to do it again to keep casting spells. I can't accept that players do it once and then just assume that it never runs out, without ever saying that they're restocking.
Are your players saying they're picking up this stuff? Mine aren't. I mean, some attention to details isn't too much to ask, is it?
hong said:In which case, why not just remove material components (except for the expensive ones) from your game? At one blow, you have dealt with the issue of the inexhaustible component pouch, without shaking up your players' sense of how the world works. Yes, enforcing rarity of components from out of the blue will have a bigger impact on the tone and feel of your campaign, than actually removing material components altogether.
hong said:If it was fun, they'd be doing it already. Since they're not doing it, it isn't fun.
Mordane76 said:And enforcing these might finally quell the discussion in my group about the power of spellcasters in general.
Mordane76 said:Alright -- I am looking for some nod to realism. I can't accept a belt pouch of components that NEVER RUNS OUT. I can't accept that a wizard can blow 15 gp ONCE and never have to do it again to keep casting spells. I can't accept that players do it once and then just assume that it never runs out, without ever saying that they're restocking.
Mordane76 said:Some of the components, while not necessarily expensive, aren't necessarily readily available. When was the last time you saw some bat dung? And I haven't seen any sand in quite some time; I live in Central Pennsylvania... and most of the characters in my game haven't seen it, either...
Mordane76 said:Are your players saying they're picking up this stuff? Mine aren't. I mean, some attention to details isn't too much to ask, is it?