Ah, the days of youth...
MaxKaladin said:
Under previous editions, the amount of experience required to be high-level was staggering. For those of you who only have experienced 3e, the tables were much more steep than the 3e ones. So much so that XP that would make you a 20th level character today would only make you about 9th or 10th in previous editions.
At the rate most 'normal' groups earned experience, it would take years of weekly game sessions to earn that amount of XP. Knowing this, many people were naturally skeptical when people started talking about their high level characters. Sure, it was possible people played legitimately that long or that they played more often (the marathon D&D sessions school kids have come to mind).
Boy, that takes me back to my youth... I DM'd a campaign with six or seven players back in elementary school... we played every recess and every lunch period for three years (4th thru 6th grade)... let's see, at 180 school days per year times about one hour of breaks per day plus 90 summer days at 8 hours per day... that make about 900 hours per year or 2700 total campaign hours. If I assume I were to break that up into the chunks I do now (weekly sessions at five hours per session) that's 540 weeks or roughly 10 years.
Now, we were using the old boxed set rules (Basic, Expert, Companion, Masters, Immortals) and IIRC, all of the players started at first level and were at least 30th level (except the demihumans) by the time we finished, with three PCs managing to make it to the ranks of Immortality (as Initiates; their ascension was the crowning moment of the end of the campaign).
But with the equivalent of 10 years of weekly 5-hour sessions, would you call this munchkin? I didn't (then, I was the DM and a rather stingy one at that... the elf who made immortality was armed only with a +2 sword, for crying out loud).
Boy, I loved that campaign... a great group of players who were in the game for the right reasons (not one powermonger among them and all interested in great roleplaying... we had one character who sacrificed everything he owned - and this included lots of magic items since he was at a rather high level - for a gold dragon egg then spent the next two game years - several RL weeks - nuturing and protecting the egg and resultant hatchling - you might think he was munchkin, but he basically used the dragon as a flying carpet, nothing more - he didn't want the dragon to get hurt, so he didn't use it in combat - and IIRC died protecting the dragon, laying down his life as a "father" would for his "child" - never mind that the dragon was more powerful than he was at that point and could have handled the threat easily... the dragon subsequently had him raised, but he didn't expect that... he fully expected to have to roll a new character up).
Okay, reminiscing over.
In a nutshell, it was very hard to get high levels 'legitimately' under previous editions and most people really didn't have much, if any, respect for those who took those shortcuts. As we know, its not too long before anything someone dislikes gets the lable 'munchkin' attached to it.
"Munchkin" has become the "Hitler" of the RPG world... all useful discussion on a thread in normal newsgroups is over as soon as someone compares another poster to Hitler. Similarly, as soon as someone cries "munchkin" on an RPG thread, all semblance of rational discussion is lost.
--The Sigil