AaronOfBarbaria
Adventurer
I don't think it is actually fair or reasonable for a person coming into a new game or new version of a game to expect that the things established by other games or versions are going to be handled in the same way.I think being counter-intuitive and different from established expectations is almost the definition of unclear and confusing.
It may be internally consistent, but it doesn't work how I expect stealth to work. Hence, counter-intuitive. Since it doesn't work the way it's "supposed" to based on my previous experiences (in previous editions), that disconnect causes confusion.
You don't load up Legend of Zelda and expect that you'll have to jump on enemy's heads to kill them because that's how it works in Super Mario Bros., and you don't load up Donkey Kong Country and expect that you'll actually be playing as a little man jumping and climbing to try and save a girl from a barrel-throwing ape because that's how gameplay in Donkey Kong went, so why should how D&D used to work have any bearing on how the newest version of D&D works?
And it doesn't take "evolved intellect" or being "blessed" to keep yourself from having prior-version baggage clouding your judgement of the new version - it just takes realizing you have that baggage, and intentionally setting it aside while you read the new version.