Kerrick
First Post
I'm involved in a discussion in GD about turning undead, and someone copied a post from another board wherein the poster proposed using Fort save vs. 10+ 1/2 cleric's level + Cha. I got curious, and I crunched some numbers, and I found that it could work. But along the way, I also started to wonder: why do undead have a poor Fort save and a good Will save?
Let's see:
Undead are, according to all sources, very hard to kill because they don't feel pain, are immune to injuries that would cripple/kill a living being, and are immune to poisons, diseases, etc. because they aren't technically alive.
Undead have no Con score - therefore, nothing to modify their Fort save.
Undead are immune to mind-affecting effects - why give them a high Will on top of it?
Undead are immune to all effects that require a Fort save, unless they work against objects. Now, this one is weird and, really, pointless - simply stating that a spell affects living creatures automatically excludes undead and therefore doesn't require that silly criterion.
Cure/inflict wounds spells were given a Will save simply because of the above rule (re: affecting undead), even though they're Necromancy, they affect life force, and they should have a Fort save. Even undead have "life force" - it's the negative energy that keeps them "alive" and moving around. Positive energy from a cure spell interferes with that aura, effectively "hurting" them, whlie negative energy boslters the aura, "healing" them.
Having a good Fort/poor Will would enable a usable turning mechanic. No more tables, no more being unable to turn an undead because its HD are too high. A simple turn check vs. the undead's Will save - simple, easy, and it fits with the rest of the system.
So why isn't it like this? Why did Wizards make undead the way they are? Can someone enlighten me?
Let's see:
Undead are, according to all sources, very hard to kill because they don't feel pain, are immune to injuries that would cripple/kill a living being, and are immune to poisons, diseases, etc. because they aren't technically alive.
Undead have no Con score - therefore, nothing to modify their Fort save.
Undead are immune to mind-affecting effects - why give them a high Will on top of it?
Undead are immune to all effects that require a Fort save, unless they work against objects. Now, this one is weird and, really, pointless - simply stating that a spell affects living creatures automatically excludes undead and therefore doesn't require that silly criterion.
Cure/inflict wounds spells were given a Will save simply because of the above rule (re: affecting undead), even though they're Necromancy, they affect life force, and they should have a Fort save. Even undead have "life force" - it's the negative energy that keeps them "alive" and moving around. Positive energy from a cure spell interferes with that aura, effectively "hurting" them, whlie negative energy boslters the aura, "healing" them.
Having a good Fort/poor Will would enable a usable turning mechanic. No more tables, no more being unable to turn an undead because its HD are too high. A simple turn check vs. the undead's Will save - simple, easy, and it fits with the rest of the system.
So why isn't it like this? Why did Wizards make undead the way they are? Can someone enlighten me?