D&D General Why do we color-code Dragons?


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I was saying that there's effectively no difference between what you called metagaming and saying "you know basic facts about dnd because the basic facts are common knowledge in the setting."

The latter is a waste of time in my opinion to get to the same result

I mean, if you do not care about the fiction and the mental space of the characters, then I guess, but that seems rather miss the point of roleplaying games.
 

I mean, if you do not care about the fiction and the mental space of the characters, then I guess, but that seems rather miss the point of roleplaying games.
I think you're making a pretty large leap.

Would you punish a player for saying "Hey we need fire to kill the troll!" the first time they encounter one in game? How would you even address that? "Your character doesnt know that" "Okay, well I attack using Firebolt anyways"

How about a player who suggests their party not line up when facing a Black Dragon?

The interesting part of the game for me is not the 'gotcha' of how a monster works, its the players overcoming the challenge of facing the creature and demonstrating skill to work together to defeat it.

And that attitude does not conflict with caring about the mental state and feelings of player characters.

Ill just leave it at that, since im not too interested in delving into this further
 
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It does not, if you ensure that the characters and players are working with the same information, something you inexplicably seemed to oppose.
Okay ill respond to this one.

Does your attitude on this topic assume that players ARENT working together and ARENT sharing information with each other?

Because thats not a metagaming discussion, thats a social discussion at the table.
 

Okay ill respond to this one.

Does your attitude on this topic assume that players ARENT working together and ARENT sharing information with each other?

Because thats not a metagaming discussion, thats a social discussion at the table.

My attitude assumes that characters are making decisions based on information known to the characters, thus if players wish to share actionable information that must happen in-character.
 

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