Hriston
Dungeon Master of Middle-earth (He/him)
No, not really. Why wouldn't characters know anything about dragons?So metagaming then?
No, not really. Why wouldn't characters know anything about dragons?So metagaming then?
No, not really. Why wouldn't characters know anything about dragons?
Player skill, when the DM plunks down a dragon mini painted (or describes a dragon of) a particular color, players with the experience will know what type of breath weapon to expect.
I think you underestimate how many people roleplay without speaking in the third person or using a funny voice.The latter is roleplaying and the former is not, which I find rather salient distinction whilst attempting to play a roleplaying game
Player knowledge doesn't preclude character knowledge. It's just orthogonal, as is your tangent about metagaming.They might. But your initial post said it was specifically about the player knowledge:
It's metagame knowledge if you use it for your character when it is unlikely that they would know it. Which matters to some folks, including me. Particularly me, since as a forever DM, on the rare chances when I actually get to play, I know most every monster, magic item, spell and so on but it's not much fun to play my character as if they share that knowledge....Are we seriously saying that using fire on a troll is metagame knowledge in 2025?
D&D Video Games insulted you for not knowing that in the 1990s!
Thing is, the characters live in that world. They should know things about it. Using trolls in the Forgotten Realms as an example, the Sword Coast has multiple areas named after trolls (Trollbark Forest, The Trollclaws and Trollclaw Ford, Troll Mountains, and the Evermoors are so named because of the trolls that just won't stay dead), Waterdeep has a section of the city walls named the Trollwall for all the trolls they fought there, and even a public holiday commemorating the Trollwars ("On this day commemorating Waterdeep’s victory in the Second Trollwar, children run through the city acting like trolls, banging on doors and growling, from highsun till dusk."). So I think the idea that people in the Forgotten Realms wouldn't know that you need fire or acid to deal proper damage to a troll is ridiculous. Same thing with the "common" dragons and their breath weapons and associated elements. People should know that green dragons breathe poison gas. Of course that doesn't mean they should know everything – for example, green dragons used to have mind control abilities that got nixed from 5e because we can't have complex monsters, but that's the sort of thing that might not be common knowledge.It's metagame knowledge if you use it for your character when it is unlikely that they would know it. Which matters to some folks, including me. Particularly me, since as a forever DM, on the rare chances when I actually get to play, I know most every monster, magic item, spell and so on but it's not much fun to play my character as if they share that knowledge.
Player knowledge doesn't preclude character knowledge. It's just orthogonal, as is your tangent about metagaming.
I'm not talking about immediately knowing the resistance and immunities of some obscure monster from Kwalish's Compendium of Creeps... I'm talking about a bog standard troll.It's metagame knowledge if you use it for your character when it is unlikely that they would know it. Which matters to some folks, including me. Particularly me, since as a forever DM, on the rare chances when I actually get to play, I know most every monster, magic item, spell and so on but it's not much fun to play my character as if they share that knowledge.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.