mixmastashizz
Explorer
My personal feelings about player/character monster knowledge is similar to how I feel about traps.
The interesting part is not the gotcha of its abilities since that only works exactly once, and once it is known you can never surprise a party with it again. Trying to pretend and not act on that knowledge has been generally unsatisfying in every case in my experiences.
What's way more interesting is how the party overcomes them together using their tools, or how they find a way to survive if they know their limitations but arent prepared for it.
A surprise trap is rarely fun, what's nearly always fun is "Okay this room has insert trap, how are we going to get around it without setting it off or mitigating the harm?"
The interesting part is not the gotcha of its abilities since that only works exactly once, and once it is known you can never surprise a party with it again. Trying to pretend and not act on that knowledge has been generally unsatisfying in every case in my experiences.
What's way more interesting is how the party overcomes them together using their tools, or how they find a way to survive if they know their limitations but arent prepared for it.
A surprise trap is rarely fun, what's nearly always fun is "Okay this room has insert trap, how are we going to get around it without setting it off or mitigating the harm?"