jmartkdr2
Hero
I would go with 'protector' as a general start - we don't want to get too specific - and then come up with a way to make them protect that doesn't simply make them a variant of another class.I mean that's kind of what the Swordmage was in 4E, and why the Eldritch Knight has Evocation and Abjuration as their two schools. The "magical defender" idea.
The only problem is that there hasn't been a job in your prototypical D&D setting that needed this archetype. Now you could certainly invent one-- the same way the Paladin was a wandering holy knight and the Ranger was a wilderness protector, the Swordmage could be the defender of... something. But what?
A defender of the nobility? They are the magical bodyguards of kings and counts?
A defender of the peasants? They are hedge mages that become the folk heroes of small villages?
A protector of reality? They are the guardians of the portals to other worlds?
A bulwark against magic? They are the breakers of spellcasters gone amok?
What else is there? What other concepts can we come up with? If we try and think in these terms... figure out what these arcane warriors do with their abilities, what people pay them to protect (or what they volunteer to protect)... maybe we will find an identity that everyone will go "Yes! That's it! That's what we want our arcane half-caster to be!" And maybe it'll enter the collective gaming unconsciousness and it become an inevitability that it DOES get added to D&D as a permanent fixture.
Put another way: if rangers weren't already a thing, your arguments against adding them would be exactly the same. I'll go with "we need a story" and "we need a mechanic that makes them stand out", and I'll raise you "the mechanic needs to support the story in a real and direct way."
Way back in 4e I made a bodyguard pc that was linked to another pc. His main thing was that they had a pair of magic rings - this allowed the bodyguard to teleport to the protectee as a minor or free action (I forget) and immediately attack with a big ol' axe. I would use this as the core idea.
Your magical guard can 'mark' a person, place, or thing as that which they will protect. (instead of marking an enemy, they mark an ally) They get special, magical abilities that help them do this, while using weapons to strike back. This could include teleporting to them (starting with small ranges), taking damage for them, or free attacks against things that target the mark. These options can get broader and more impressive as they gain levels. They should also have a selection of spells for utility and fun special attacks.
Is there anything else the class seed needs?
Edit: a few additional thoughts:
1. a shield-as-weapon option should be available
2. subclasses should probably be based on what your protecting, although special magic styles are also an option.
3. This will definitely need not only a new spell list but several new spells to support the style.
4. The 'default' flavor should probably be 'bodyguard', as that's the simplest version of the idea, but like all classes there should be a lot of range in terms of the specifics. The universal is that you protect, not what you protect.
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