ReeboKesh
First Post
Hey guys. I am just curious as to what reasons people have for buying/not buying published adventure modules and adventure paths. I guess I am trying to gauge why these products sell or don't sell.
When I started playing D&D (1st edition) I would buy modules to run because I didn't know how to write my own. As I got older I started writing my own and purchased modules to help level characters between the adventures I created. Eventually I got a job then a wife and started exclusively buying published adventures because I didn't have the time to write them myself.
Now I am back to having the time to write them (yes I still have a job and wife
) and I'm thinking about selling them as PDFs so I'm wondering why do you buy/not buy adventure modules?
Thanks in advance
Reebo
When I started playing D&D (1st edition) I would buy modules to run because I didn't know how to write my own. As I got older I started writing my own and purchased modules to help level characters between the adventures I created. Eventually I got a job then a wife and started exclusively buying published adventures because I didn't have the time to write them myself.
Now I am back to having the time to write them (yes I still have a job and wife

Thanks in advance
Reebo