Why do you choose D&D?


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I should have added that there is also an emotional/nostalgic connection between me and D&D. Fond childhood memories, etc. Not the kind of nostalgia that makes me want to play 1E or 2E, mind you. But the game just tickles a spot in me that no other game can reach.
 

You know I was reading over these replies and noticed that the biggest reason is "finding people to play". I find this interesting, and a little disturbing, as I have gamed with four groups in my time playing rpg's and experienced a different situation.

The first group I played in was strictly D&D(okay actually it was a D&D/AD&D hybrid)...in fact I was in grammar school and didn't even know other rpg's existed.

The second group I joined in high school, was alot older than me and played a variety of games(Chill, DC Heroes, Shadowrun and yes...Rifts) along with D&D. It was this group that probably shaped my awareness and interest in other games outside of D&D.

The third group was again a pure D&D 3.0 group, but I enjoyed it enough at first, and it wasn't my game to run. However after a while I grew a little bored with the same game over and over and ended up dropping out of the group.

This was when I decided to form my own group, We started out playing D&D but have since branched out into other games and have found we enjoy some games better, and other games not so much, as D&D 3.5.

I guess the point of all this is I really am glad I ran into that second group and had a DM who was willing to try other rpg's. It widened my horizons and opened me up to new things. I guess that's why I don't run D&D exclusively, I want the people I introduce to the hobby to get that same perspective and variety I recieved in that group. If they love D&D and choose to stick with it that's great, if they don't like D&D but get the chance to play something they do like and continue in the hobby that's great to. Anyway just a thought on the replies.

EDIT: Another thought, how do more games get played and introduced if everyone runs D&D because it's easier to find players? Isn't this a repeating cycle? Not saying anythings wrong with D&D but I'm just pondering this.
 

Imaro said:
You know I was reading over these replies and noticed that the biggest reason is "finding people to play". I find this interesting, and a little disturbing...
I always found it kind of surprising. I've simply never had a problem finding players, but it seems to be endemic.
 

Imaro said:
You know I was reading over these replies and noticed that the biggest reason is "finding people to play". I find this interesting, and a little disturbing, as I have gamed with four groups in my time playing rpg's and experienced a different situation.

Some of us aren't charismatic, and can't mention RPGs due to the stigma against it. I found my current gaming group almost through random chance. Also, I hear the number of gamers, compared to the population of a country, is quite small. I think I heard 750,000 people play in the US, which has a population of 300 million. (I have no idea where I heard that figure, but I think that's believable.) Does anyone have sales figures for the PH?
 



Imaro said:
So tell me...why D&D?
Why 3e/'Od20', anyway:

* System-wise, near-transparency and near-symmetry (tinkered with a bit for just about total transparency and symmetry, because I prefer things that way. IOW, 'monster' may as well have disappeared as a game term (for instance), and rules sections make sense up and down the line. . . even relative to one another ;) .)

* Immense scope backed by useful mechanics (especially when including 3rd-party products [and house rules], which I do.)
 

Imaro said:
You know I was reading over these replies and noticed that the biggest reason is "finding people to play". I find this interesting, and a little disturbing, as I have gamed with four groups in my time playing rpg's and experienced a different situation.

Well, several years ago, it was very easy for me to find players for any number of systems. With advent of D&D 3e, I found that interest in other systems waned significantly where I lived at the time -- if you didn't have an established group and wanted to attract new players, it was either D&D or WoD (oWoD, the nWoD hadn't been released yet). Lately (and locally) I've found that it's pretty much D&D or nothing, if you're in that situation -- that or run a game online (in which case, I've found non-D&D campaigns to be more viable).
 


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