Arilyn
Hero
D&D, like other RPGs is meta. How come the poor halflings in earlier editions could work and work on being a fighter and keep killing those monsters, but not get past 4th level?
How come arrows never hit vital organs causing massive bleed damage? How come my armour doesn't actually reduce hp loss? How come in 5e every character has the same proficiency bonus? How come I learn new things in chunks when my level watch dings?
These are all meta mechanics created purely for game mechanics.
How come arrows never hit vital organs causing massive bleed damage? How come my armour doesn't actually reduce hp loss? How come in 5e every character has the same proficiency bonus? How come I learn new things in chunks when my level watch dings?
These are all meta mechanics created purely for game mechanics.