StreamOfTheSky
Adventurer
Old Gumphrey said:Ok my bad. "The same number of spells as a sorcerer on even levels" and "higher level spells and more spells per day on odd levels". Oh and 5 bonus feats. I play a master specialist evoker and I kick buckets and piles of ass all day long every single session.
EDIT: and nevermind the fact that I'm gimped because I can use 4 4th-level spells from 2 schools at 7th level, but the sorcerer can use 1 4th-level spell from 1 school at 8th...
1. I never disputed the fact wizards get spells earlier, and thus at any given level have more high level spells (at least with bonus specialist slots...)
2. All wizards get 5 bonus feats. Being a specialist does nothing to add to this, other than variants to trade them away. Further, I and (from what I've seen here) many others HR that sorcerers get bonus feats, too.
3. The fact that you play a master specialist evoker and kick non-metric-ly quantified amounts of ass does not mean master specialist is awesome for evokers. All primary casters kick ass in D&D, I think it'd take a concerted effort to not do so beyond level 5-6. I just was saying the benefits they get (specifically the school esoterica, or whatever the term is) are blatantly worse than those of many other schools considered to be equal to or better than evocation. My evoker will likely still take the PrC later as it literally costs nothing, really. It's just that the only huge benefits from it for him are the general caster level increases, the first of which isn't until level 6 in. I'd rather nab a bonus feat or two first, personally.
4. Once again, in your edit, you take advantage of the level difference in spell acquisition. The sorcerer will eventually (like, within a level) get more spell slots, cast anything he has on the fly, and most importantly? Those 2-5 really nice spells it killed you inside to give up when you chose x as a prohibited school? Yeah, the sorcerer's getting them.
EDIT: I used to think sorc was weaker than the wizard, and using just core that's true. But other sources have seriously ramped up their power. Dragon magazine gave feats that let the sorc pick up a nifty 9 spells known, 1 for each level (bloodline feats). The various Dragon-based books, like Races of, introduced very powerful sorceror-only spells, like Wings of Flurry, or my personal favorite most broken spell EVAR, Wings of Cover. "Spend" an immediate action and a meager level 2 slot to rob you of your standard action and automatically negate a targeted spell of ANY level you use? Yes, please!