Scribble
First Post
It's a lot of fun.
yup.
It's a lot of fun.
But since I saw this and the legion of THIS responses, I got to ask why this? The enjoyment of designing an adventure to me comes from the story and personalities I create. The mechanics of a system are totally irrelevant to that. What does 4e give you that makes it fun to create an adventure for? Honest question, not trying to be snarky or a threadcrapper.
Why do you keep playing 4e? It's been about 6 months since 4e was released. During that time, I'm assuming there has got to be people who have gone 4e without looking back. If so, why?
Oh and this too.I never wanted to do that with the Great Wheel. Instead, I actively discouraged planar adventures because I thought it stunk so bad.
For me there's a certain delight in being able to predict how difficult an encounter would be, which 4e is able to do in most cases. In addiiton, there's also some level of enjoyment by thinking up the various adversaries PCs could meet and the dynamic encounters that result. An encounter with four brute monsters is fine, but if it's 2 brutes, a skirmisher, and a controller then things get really dynamic.
So it could be enjoyed purely on the tactical possibilities that can be dreamed up. But also, if the DM wants to highlight a certain quality of the monster's/NPC's character, I feel 4e's monster roles can more adequately reflect the personality and style of the monster. For example, if the NPC is a mastermind type, making him a controller monster helps guide the selection of what abilities he's likely to have. So in combat, he'll be ordering his minions around, mucking about with the PCs' plans, and so forth. I just feel 4e is able to bring this aspect to the fore in a more straightforward manner.