Mustrum_Ridcully
Legend
It's a lot of fun.
One of the primary motivations for the switch to 4E so fast (including converting modules and adventure path) was that it was easier to DM. Because it _really_ is easier. Parsing stat blocks and determining the right tactics in an encounter has become a lot easier.
Creating new monsters is a breeze, too, and one can focus on the "thematic" focus of the monster - instead of dealing with the formulas for HD, BAB, Saves, skills, feats and so on.
As a player, I find the tactical choices more interesting and yet simpler to handle. Finding the synergy between characters and the right way to engage the enemies is enjoyable.
The mechanics are similar for each class, but they still play very differently, even if they share a role. (An extreme example I have seen is Fighter vs Swordmage - The Fighter is always close to his marked foes and keeps striking them, while the Shielding Swordmage tries to get away from them and strike other foes, forcing his mark to choose between dealing less damage or chasing him, while the Swordmage keeps another opponent threatened.)
Both as a player and as a DM I really like the new cosmology - especially the Feywild. I somehow can relate to this better then to the Great Wheel.
One of the primary motivations for the switch to 4E so fast (including converting modules and adventure path) was that it was easier to DM. Because it _really_ is easier. Parsing stat blocks and determining the right tactics in an encounter has become a lot easier.
Creating new monsters is a breeze, too, and one can focus on the "thematic" focus of the monster - instead of dealing with the formulas for HD, BAB, Saves, skills, feats and so on.
As a player, I find the tactical choices more interesting and yet simpler to handle. Finding the synergy between characters and the right way to engage the enemies is enjoyable.
The mechanics are similar for each class, but they still play very differently, even if they share a role. (An extreme example I have seen is Fighter vs Swordmage - The Fighter is always close to his marked foes and keeps striking them, while the Shielding Swordmage tries to get away from them and strike other foes, forcing his mark to choose between dealing less damage or chasing him, while the Swordmage keeps another opponent threatened.)
Both as a player and as a DM I really like the new cosmology - especially the Feywild. I somehow can relate to this better then to the Great Wheel.