Why do you keep playing 4e?

We just finished our last 3.5 campaign (my bard laid the final blow on the aspect of Lloth, I'm so thrilled.) I've been playing 3e from the start, and D&D for 27 years.

4e is already, hands down, my favorite edition. Since the first time since shortly after D&D was published, it is on the cutting edge of RPG design. 3.5 always felt like the elaboration of prior editions. I appreciated the cleanup of the basic mechanics (AC vs. THAC0, DC ratings, etc.) but 3.5 ultimately suffered from issues that had always hounded D&D. I really feel as if those have been fixed.

ALL of my issues with 3.5 have been addressed.

A. Miniatures don't just look cool, they're fun to move around. Lots of miniature movement action. In 3.5 I used to joke that the minis were just for the first two rounds of combat, then everybody stayed very still moving only when opponents fell. Now the slide, push, pull, and otherwise jockey for position each turn. No more PCs just moving up and LAPDing some poor beast into the ground.

B. PCs are special. They operate on their own ruleset, which means I don't have to make the equivalent of a dozen PCs each week. I once spent three hours designing a villain that a single PC took down in three rounds, stunning him each round so he never got to do a single damn thing. Which brings me to. . .

C. DM friendly. Oh man oh man. It is so easy to make interesting encounters quickly. Skill challenges are a codification of what I've been doing for years. Finally I have a structure to players making investigations, crossing dangerous terrain, attempting to fortify a ruined castle, and all that jazz. Traps have logic behind them, and their use is dramatic instead of annoying.

D. Campaign structure. I love the Heroic, Paragon, Epic levels of play. High level play in 3.5 was so slow. Our group stopped the Ravenloft campaign because we couldn't do two encounters in one session. Play became that slow. I haven't done high level play in 4e yet, but what I see looks very promising. In particular, I like that ability "graduate" over levels so nothing is useless at high level.

E. Modular rules that are clear. I love that everything is so well defined and modular in nature. As someone who actively recruits people into the game, the learning curve is very daunting. The new game is very accessible, although there is still a lot, they learn it in increments by level. Turns a negative into a strength, which brings us to.

F. Better mechanics. Healing surges, at-will/encounter/daily powers, roles for classes. races have greater impact, action points (players always want more actions per turn), extended rests, the list goes on and on. Finally
D&D has a rule engine for, well, playing D&D. Stops silliness like characters buying CLW wands even though they can't use them, so they can give them to a guy who can use them, a backdoor healing surge if I ever saw one.

G. Dynamic combat. I love the groups of monsters in dynamic terrain. I was always pushing for this in 3.5, and it felt forced every time. Now I have a long range of tools (which will increase over time!) to produce interesting combats.

I could probably cover enough points to fill out the rest of the alphabet, but I love 4e and I'm not going back. I'm collecting all my 3.5 books (except the books I'm published in) and selling them on ebay for dinero to buy 4e books with.

Thank you Wizards for 4e.
 

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And this is why no one else in my gaming group still reads this board, pure unadulterated thread crapping from someone who apparently missed a chance to make a fortune by publishing all of these obvious and easy changes to 3.5e.

What part of this is a separate thread from the other one in which we discuss why we keep playing 4e and what we like about it do you not understand?

Edit: Further more if this sort of thing had been going on back before 3e release when I found EN I would have probably been chased off from learning a new edition and never have donated hard cash over the years to keep it here.

Of course this is also coming from a poster who can't seem to cough up to support a site they apparently spend(16+k posts) a lot of time trashing things on.

Out.

Reported.
 

4th edition is fun!

I like the Eladrin/Elf split. Since I've always had the realm of Faerie in my games it's nice to have support in the form of the Feywild. It's nice to have a party that has healing with only martial characters. D&D 4th edition feels more cinematic - I enjoy cinematic games. The tactics are more interesting than 3rd edition's flanking + avoiding opportunity attacks by walking funky routes and counting 3/2 for diagonals.
 

Damn people have covered tons of stuff already, so list what they said amongst what I would say and some initial things that pop into my head, but is far from exhaustive:


  • Skill Challenges form a very nice base to adapt and alter. We know have an actual rule-base to build non-combat upon where as before it was single dice rolls or spells.
  • Powers allow for diverse and interesting combat which also helps keep the narrative of non-combat going.
  • The rules are much more open and simple. I have never liked houseruling that much since never been much of a math expert. But with 4e I don't feel hindered or feel that I am messing the math up when altering it.
  • It is incredibly easy as a DM to set-up games for. Mainly because it is easy to get the mechanics out of the way and concentrate on plot.
  • As a player. I find it much easier to make diverse characters. Two main reasons are, the ability to pick what Powers you use, and multi-classing where in you have much more control over it. Also PPs and EDs will later on show more progression of character focus.
  • This is less concrete and more debatable for some, but I find 4e's focus is on plot and the adventure. Less on world-building, and this follows directly with my manner of playing.
  • I find the fact that fluff and mechanics have been separated allows for much easier refluffing to a ridiculous level, which is my favourite way of tinkering, ie; why mess with the math when a simple refluff completely changes its in-game feel.
  • PC classes are even and it is quite difficult to make an sub-par character.
  • Skills have been rolled up into fewer ones.
  • It is simply damn fun to play, which hasn't been the case in past D&D-editions for me. It was fun to play with friends but the system itself wasn't fun, now both create enjoyable experiences.
 

We're giving it a full chance and enjoying much of the combat. I personally like the way combats have much more movement. I love miniatures and creating scenery, but those we're a big plus in 3.0 and 3.5 too. Combat types seem to be a lot more fun to run for the players.

My group is divided, but some of the players are good sports and willing to play anything I run. Even they seem to enjoy the fact that 1st level characters are tougher in this edition. Despite a TPK a couple of weeks ago...:o
 

I have deleted Hobo's post and the various responses to it.

This thread is for those who are playing 4e, and by implication those who are enjoying playing it (it's not really for "I'm playing 4e because I have to but I don't really like it" comments. There are other threads for that).

If you prefer 3e (or something else) then that's great, but this isn't the thread for you. If I see anyone threadcrapping in this thread they will be banned.
 
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Most of what people have said earlier.

Some things that standout for me:


  • Everything you need for a session are in the statblocks and on the character sheet. As a result, we are spending more time playing and less time reading books at the table. I can't remember the last time we have opened a rulebook at the table.
  • DMG Page 42 (The Answer to Life, The Universe and Everything)
  • Skill challenges, while not perfect are a nice platform to work off
Phaezen
 

Oh, another thing I love about 4E: the balance in races is the best I've ever seen. Hopefully the PHB2 will hold that trend. With this system, I'm confident it can.
 

I simply love the system.

As a player it is great fun to see all the cool stuff you can do (Powers!) and as a GM I love the easy to use monsters, the new short-rest system (I can design each Encounter for itself instead of calculating all the resources they should have used up to it) and the new Skill Challenges.
 

Because its elegant, fun to play, dynamic, refreshingly new and balanced. 4E refreshed my insterest to the game both as a player and as a DM. I loved 3/3.5E, but now I can't imagine going back to them as a DM.
 

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