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Dragonlance [+] Why do you love Dragonlance?


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Bawylie

A very OK person
DL certainly has some things in it that I dislike, so I can't truly say that I love the setting. However, there are some things about the setting that I do really like:

Magic influenced by the moons.
Knightly orders.
Centaur PCs.
Tinker Gnomes.

I've never played DL. Never read the books. The only thing I know is that it exists.

But. Magic influenced by the moons and Knightly Orders is pretty damn strong sell for me.


-Brad
 

Hussar

Legend
Man, I love the original Dragonlance Novels. After rereading them in my discussions with [MENTION=22779]Hussar[/MENTION] they still hold up.

Heh. My ears are burning.

But, yeah, hold lots of love for the modules and the setting. Was really my first dive into a published setting. And, surprisingly, after you get past some of the heavy handedness, the modules really are very good. Absolutely fantastic cartography that still holds very well against anything published even today. The map for the High Clerists Tower (my memory is failing, is that the right name) was a massive fold out poster that hung on my wall for years.

And, really, Dragonlance from a design perspective just really pushed the bounds. I mean, you have an entire module that isn't actually a module but a board game for playing out the War of the Lance and instructions on how to use the board game to create your own campaign. Bloody fantastic idea and well ahead of its time.

Granted, I fell out of Dragonlance after the 80's, so, I missed out on the later stuff - the new rules, and all the 3e material. And my novel reading more or less ended after the first couple of dozen or so novels, so, when Dragons of Summer Flame came out, I was kind of lost. Had no idea who most of the characters were. :( But, a cool story anyway.

And Weiss and Hickman's other stuff is very readable too. Their Death Gate Cycle is fantastic and I would be throwing money as fast as I could to anyone who turned that into an actual campaign setting.

But yeah, debates over finer points aside, I totally agree with Shasarak that DL is great.
 

cbwjm

Seb-wejem
I love dragonlance because of the books and the epic tale of the heroes restoring faith in the gods while fighting the good fight between good and evil.

I spent ages with the 2e tales of the lance boxed set reading through the main book. I loved the knights of solamnia and the idea that different orders of wizards had different magic was a great idea. I'd seen specialist wizards, sure, but these wizards were something else, having powers that waxed and waned with the moons.

Before Dragonlance, I'd only really been exposed to the world of Mystara in the Rules Cyclopedia, the 2e core books were incredibly generic and didn't have much in the way of a setting about them so dragonlance was my first 2e setting that I got to explore alongside the novels. It was awesome then and it is still one of my favourite settings ever released.
 

wedgeski

Adventurer
I came to Dragonlance through a marriage of convenience. I was at uni, looking to DM something new, and my flat-mate offered to sell me his DLCS and a couple of the starter adventures so he could buy the Epic WH40K starter set he wanted. Since I *also* wanted to play the new 40K hotness, this sounded like a good deal. Afterwards I took a trip to the local Virgin Megastore, only to find they had the entire DL series on sale (yes, there was a time when Virgin Megastores sold RPG stuff!). So within 24 hours, I was completely campaign-ready.

As it happened, the university group fizzled, but my home group was very keen to start something long-term as a kind of statement that we wouldn't let our imminent adult lives wreck our gaming. I offered them Dragonlance, and the rest is history. On and off, we played that campaign and offshoots from it for more than twenty years.

Much of the value it holds for me is therefore wrapped up in keeping the band together. We've joked about its flaws over the years, they as players and I as DM (many of the modules are a nightmare to run, let's be honest), but what that original campaign achieved, and the innovations it brought to the D&D landscape, are second-to-none. The DLCS hardback is a beautiful book; in no way is it enough to run a decent campaign, but it is beautiful, nonetheless. The myths and history of the setting are rich and easily brought to bear in any game. It has kender and tinker gnomes, two of the most insane races in D&D history, and yet responsible for the most memorable PC's I've ever DM'd. It took hundreds and hundreds of hours of my life to make it work, but our Dragonlance campaign still stands as the yardstick by which all others are measured.

Later I had the privilege of working with [MENTION=3867]Dragonhelm[/MENTION], Cam Banks and many others much more talented than myself on the 3rd Edition version of the game, and those books with my name in have a very special place on the shelf as well. These days, my local group is more FR than Krynn, but my old home group still gets together every month or two, and one of the games we play is a Dragonlance 5E home-brew. I'm pretty sure we'll be playing a version of that campaign world pretty as long as we have breath in our lungs. :)

P.S. Love the idea of positive-only threads!
 

I fell in love with the novels, and "War of the Lance" set a new standard for gaming (in my opinion).

It was like Witcher 3. Once something that good comes out, it's hard not to compare everything else to it. Many other interesting settings and campaigns have come out since then, but Dragonlance was the new gold standard for me back in the day.
 



Epic fantasy...the chance for players to be involved in something and feel like they are actually changing the world for better (or worse).
 

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