Why do you play games other than D&D?

Sine Nomine (Kevin Crawford) products are indeed awesome. Of them, I have only run Godbound, but I own all the * Without Number games. Even for the ones I know I'll never use to run a game, they're chock full of useful, system-neutral material.

I'd been interested in Godbound, but I'd heard--and my reading of the rules seemed to support this--that any opposed actions turned on who ran out of--I can't remember what its called, but the resource the Godbound use to fuel their special actions. Which can be kind of an issue in any game with such rules, but it seemed particularly pronounced there.
 

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I'd been interested in Godbound, but I'd heard--and my reading of the rules seemed to support this--that any opposed actions turned on who ran out of--I can't remember what its called, but the resource the Godbound use to fuel their special actions. Which can be kind of an issue in any game with such rules, but it seemed particularly pronounced there.
The game does revolve around the Effort economy, which is used to power gifts. This tends to be more of a combat thing, where a combatant becomes less effective (and more vulnerable) once they are out of Effort. Within the context of the game, this is an intended effect and, if that's a problem for you, you probably won't like it.

It's not generally something that comes up out of combat, though, which is left to much more abstract adjudication and is unlikely to involve any kind of Effort-duel.
 

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