I’d use the Dark HERO ruleset and GREATLY limit access to Powers- almost exclusively just for creating Items. Skills & Talents would be the bulk of PC options. Very low total point ceiling.I suspect it is probably far less suitable for one where you tell the story of solving a mystery ala Brindlewood Bay.
But that doesn’t necessarily make for a good investigative RPG campaign, unless your GM is really good at running that kind of game because HERO skill checks are more binary than with grades of success.


