The Crimson Binome
Hero
The typical hero is a power-trip wish-fulfillment mary-sue type, who is awesome at everything and has no discernible weakness. Conan, Elric, and Drizzt all fall into this category. In game terms, this usually means that they have ridiculously good stats and they are bordering on epic level. They stand out because they're better than everyone else around them, which doesn't work in a game setting where you have between two and six co-protagonists, or when the DM is forcing you into level-appropriate encounters.Thing is, your typical hero, even if he doesn't cast spells or have some sort of supernatural powers or mcguffin, tends to be really good at anything he turns his hand to. He won't just be tough in a fight, he'll be rallying the people, sneaking into heavily guarded dungeons to rescue the princess, scouting about in the woods, retrieving an artifact from a fiendishly trap-infested tomb, and so forth.
In older parlance, 'leader' can mean just that - the one in front, whom everyone follows behind. In combat, the fighter would lead the charge. And it made sense, given the mechanics, because the fighter had the most HP and the best AC.D&D also has an odd history of painting the fighter as a natural leader. 1e, with it's level titles drawn from military and noble rank, topping out at 'Lord,' and letting the fighter build a stronghold and attract followers, created that impression, and 3.x came right out and said that fighters are often party leaders, even if they're not at all qualified to be the party 'face.'
If your thief wants to go off in that other direction, then it's going to be incredibly dangerous without the fighter there to protect you. So the fighter did make a pretty good leader, although translating that into 4E would make it a Defender role instead of the Leader role. (Although exceptions exist, you wouldn't generally want the Leader to lead in 4E; they were often better off leading from behind.)
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