I'm kind of struggling with this. Honestly, this reads to me as "the fighter is fine in non-combat scenarios because it can do everything at an 'ok' level, which should be considered acceptable because the class's name is fighter after all, so all we should really expect from it is fighting". Is that what you're saying?
Almost. The classes shine in one or more aspects of the game, and Fighters shine in combat, mostly. But they are far from worthless everywhere else (and they shine wherever the Strenght/Athletics come to play, if they are such characters). I can be ok if they are very capable in fighting but nothing else. Here, it is not the fact. They are superior to most people in almost every area, only outshined (why not?) from people
exceptional at those areas, not average nor great.
What counterpoint are you making in this case and what does it have to do with 4th edition?
I get that this is a dump of all examples of Str/Con/Dex ability checks from the book, but for me applying RA to anything on this list from pick lock or lower feels like following the letter of the rule rather than the spirit of the rule.
I'm following the letter, yes. But this is also possible. This are examples of where RA can apply besides the skills (tool proficiencies are a rather extreme examples, as they
are explicitly covered by the rules) The DM has to mediate to control this. But, RAW, it is possible.
Don't understand the point of your first sentence here, but either way it seems like you have some words you'd still like to say to 4e. I'm really not following why you continue to drag 4e into your conversation.
I'm not shure either (I have sometimes difficulties to make sense in English, because I'm a Spanish native speaker), but: the very name of the thread sounds a lot as an Edition War thread, and mostly I have heard complains of 4th edition fans (only one AD&D fan that I've read has ever complained from this edition).
Most complains are utterly false (as the borderline utility of Action Surge or RA), or bad intentioned (as the thread itself) .
In my hack I got rid of attribute increases, I just never liked the whole "lets change the fundamental RP attributes of your character" that much, though you can still get a bonus at levels 7 and 16. Progression also only goes to 20. Assuming +1/tier magic items and the fact that pretty much no permanent bonuses outside level, proficiency, and ability stack means you can get 10 for levels, 2 for ability score increase (but all chars are capped at +5 anyway, so +1 is typical) and 3 for everything else (6 if you weren't proficient starting out and got it later). So you won't get more than about +14 over 20 levels, which is only 5 points more than 5e grants.
Facts:
*you are heavy modding 4th edition. You could easily mod 5th the same way. It does not count. Base game still has some of this
*5th Edition is not (as it was 4th) a loud obliteration of every prior edition, but a convergence. It supposedly has to unify the editions in one. Several 4ed rules are present in DMG, so as several 1st, 2nd an 3rd edition.
One of the problems with 5e's stunted bonus growth is that it really is impossible for most characters to get to the point where they can't be outperformed by a high roll by a much weaker opponent. Even a STR 20 barbarian can't win more than about 90% of his arm-wrestling contests against ordinary strength level 1 figures. Its a little peculiar when he's level 20 and some random local kid beats him an appreciable fraction of the time.
Aside from the numbers, the 20th level barbarian actually kicks a lot of ass. This is what I said earlier about bad intentioned claims. Among multiattack, superior scores, superior hit points and almost everything else, a "random local kid" has not the slightest chance to beat a raging barbarian. Maybe a platoon of orcs can, but they are orcs, and they are a platoon, not "one" kid. And one 8 year old kid can enter in your house and stab you in real life, even if you are a US marine.
Another consequence of this is the old "why are they hiring heroes" question. If the king's guards can kill the dragon, is there really a need for the heroes to ride in and save the day? Oddly enough its 5e that needs levels 21-30, far more than 4e does, which handles this point quite convincingly.
THis is, as you said earlier, an old question, appliable to almost every edition. There are plenty of reasons why, but for some respect, we have to say that very little 1st level characters draw the king's attention to themselves. And also there is the fact of the amount of lives risked: an ancient red dragon can kill almost anything that comes around, even if he is capable of killing armies before going down. If you were the king, and have to choose between risking your entire army to be erased (half by the dragon, half by other armies when yours is weakened) or five acclaimed heroes that have nothing to do with your army, what do you choose? I prefer to save my army and risk the stupid mercenaries, thank you. You also can be trying to kill the dragon for your own glory and gain, before the army is there yet. Maybe you are in the right place at the right time. Maybe the army is too busy fighting the raiding orcs/marauders to attend the dragon. Or maybe you are the king, or the army's general, champion, whatever.
Otherwise, why the evil 20th level Lich haven't conquered the world yet with the flaming demons army, when clearly there is no other hero but the stupid 1st level party? Were are the overwhelming masses of 10th level hobgoblins that the heroes fight at 10th level before the heroes reach 10 level?
You see Tyrlaan? this is the kind of posts that brought to the table my ranting against 4th Edition (and I've not critiziced it in this post)