2 in mine. My Varisia campaign has 5 PCs - 1 elf 1 goliath 1 dragonborn & 2 human. My Primeval Thule game has had a couple dozen PCs, the goliath is the only non-human in the 'regular cast'. Occasional & one-off PCs have included 2 elves.
I think people who are aware of goliaths play them a fair bit.
I actually was also going to play a really fun Goliath Paladin, but then decided that Hwaranko "Hank" Stonebreaker, Waterdeep Watch Investigator and friend to the urchins and vagabonds of the city, is more fun with no special magic of any kind, and made my first full class Fighter in the entire time I've been playing DnD.There was going to be an *awesome * goliath paladin in one of our pbp games but the player dropped out![]()
Hi! You might get some replies if you start your own post. Sorry I don't know anything about Goliath.I’m playing a Goliath in my campaign, Nosuke world, of fated ones to be. And I’m a fighter and leveling up to level 6 and looking for a feat that helps me deal more damage. I’m a duel welding battle master and I get to chose a feat just don’t know which would help me deal more damage
For a dual-wielding character, you’re honestly probably better off just increasing your Strength (or your Dexterity if you’re finesse-based). Since you can’t benefit from the two strongest melee damage dealing Feats, Great Weapon Master and Polearm Master, your next best bet for a Feat is Dual Wielder, which gives you +1 AC and lets you dual-wield with 1d8 weapons instead of 1d6 weapons. That’s an average increase of 1 damage per hit, whereas increasing your primary ability increases your damage by 1 per hit and increases your attack bonus by 1 so you hit more often. So it’s offensively the stronger option. Dual Wielder will be a strong choice once you max out your primary ability though.I’m playing a Goliath in my campaign, Nosuke world, of fated ones to be. And I’m a fighter and leveling up to level 6 and looking for a feat that helps me deal more damage. I’m a duel welding battle master and I get to chose a feat just don’t know which would help me deal more damage
It is a short rest power.I feel they should get a +2 to CON and change their Reaction damage-reducer into Short Rest. Would make them on par with half-orcs. I don't know why WotC was so timid with them.
For a str based dual wielder, I would actually take the dual wielder feat.For a dual-wielding character, you’re honestly probably better off just increasing your Strength (or your Dexterity if you’re finesse-based). Since you can’t benefit from the two strongest melee damage dealing Feats, Great Weapon Master and Polearm Master, your next best bet for a Feat is Dual Wielder, which gives you +1 AC and lets you dual-wield with 1d8 weapons instead of 1d6 weapons. That’s an average increase of 1 damage per hit, whereas increasing your primary ability increases your damage by 1 per hit and increases your attack bonus by 1 so you hit more often. So it’s offensively the stronger option. Dual Wielder will be a strong choice once you max out your primary ability though.
If you have an odd number in your primary ability score, then you should take a feat that gives +1 to that ability. I would suggest the piercer, slasher, or crusher feat depending on what weapons you typically use.