UngeheuerLich
Legend
I always assume playing by the rules.Right, but the poster was asking for the best feat for dealing damage. The +1 AC is a point in Dual Wielder’s favor over increasing Strength, but the +1 to hit is a point in Strength’s favor, and since they were asking for an offensive feat, I figured they would value the increased accuracy over the increased defense.
This benefit is dependent on the DM actually enforcing the one object interaction per turn limit, which in my experience is extremely rare. But, yes, if your DM does, it’s a meaningful point in favor of Dual Wielder.
Of course, if the character has an odd numbered Strength score, crusher/piercer/slasher is the better choice over either.
If you ignore parts of it, then of course the assessment is different.
You are right with the odd score.
+1AC was not my main point.
+1 to hit is a bit overrated if you ask me.
It is just a 1 in 20 chance to actually make a difference. As a battlemaster, who can chose to basically turn a miss into a hit anyway and who can chose to increase the damage on hits specifically loses less than someone who deals equal damage over all hits.
If you consider that the increased die will be multiplied on a crit, while the static +1 is not, you also reduce the loss.
Last but not least, besides being able to switch between more weapons, +1 AC might prevent you from dropping dead, so you could get more hits in. Against many lesser enemies, you will be attacked more oftwn than you attack yourself, so the +1 AC is worth relatively more than +1 attack bonus.
So overall, +1 to hit is not a clear winner. Even if you just count offense (if you play by the phb rules)