Ah! Thanks for pointing that out. I didn't really look over the other weapons in the Complete Warrior when examining the Warmace; I was focusing on similar weapons (stat-wise) in the PHB only.Ottergame said:If you just remove the -1 AC penalty to the weapon, then it makes it much better then the maul, which is the blundgeon version of the dwarven waraxe and bastard sword.
I may do that, but I'm quite sure my player chose this weapon because he likes rolling the d12.Ottergame said:I'd just perfer to remove the warmace all together and just call it a maul.
Numbers aside, I think this is the real issue. That is, a "barrier" has been broken in one-handed medium-sized weapons: d10 is the core limit.Li Shenron said:Furthermore, is there any other weapon which can be helded one hand - even at a feat cost - and does d12 damage?
Right, Li Shenron makes an excellent point.Nail said:Numbers aside, I think this is the real issue. That is, a "barrier" has been broken in one-handed medium-sized weapons: d10 is the core limit.
FWIW, I agree. Not quite equal. ...but it's not outlandish, either, I think.DrSpunj said:I just keep coming back to the point that a (not even) +1 average damage is not equal/worth a -1 penalty to your AC
Yeah, I think I'm going to leave it as is. It's not something I'd personally take as a player (I'd probably stick with the Maul for 1-handed use) but I can't say its unbalanced in the player's favor. If I was going to tweak it at all I'd probably use Nail's suggestion and bump the crit multiplier on the Warmace to x3, but I'm not going to fix a problem that isn't there for my player. If he feels less than satisfied with it after we play a few more suggestions then I'll offer that to him.ouini said:But big deal ... neither the player nor the GM mind tracking the change, and more importantly the player's having fun with it. Sounds like a good deal as is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.