FreeTheSlaves
Adventurer
That was a pretty coherant and well done piece of deduction there, Raven Crowking. 

Looking at the golem entry, they are crafted and an unwilling elemental spirit is bound to the automaton.
By the RAW doing so is not an evil act, likewise the calling of elementals is not an evil spell. This implies that elemental spirits are not like mortal spirits and are so alien that they are outside alignment issues.
That's pretty satisfactory to me.
Raven Crowking said:Luckily, there is another spell that can animate mindless corpse, and it might provide us some clues.
The 3rd level cleric spell, speak with dead, grants "the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it." This spell allows the body to understand language, and to make reasonably complex responses to spoken questions. We also know that this is a partial animation, and that the body is nevertheless relatively mindless:
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive.
Although speak with dead is language-dependent, and animate dead is not, it is probably reasonable to assume that something similar is happening to the dead creatures in question. We may assume that, as the higher level animate dead spell allows animation for a much wider range of applications that speak with dead, the higher-level magic also ignores the language-dependent barrier in communicating commands while otherwise being similar in principle.
Luckily for us, speak with dead does tell us where the knowledge and information comes from:
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can’t even remember being questioned.
[SNIP]
We can further conclude that, even if the creature volunteered for it prior to (or after) death, animation is probably not the most pleasant experience possible for the remaining imprint. It would probably not be untoward to consider it a form of torture.
RC
Zweischneid said:But they could do so only once, on the day of Ragnarök.
Like the christian armageddon or similar scenarios, I'll make exceptions for when your whole campaign world comes crashing down in big ole apocalypse.
Point is, they come back for battle and not for the unnatural extended long unlife of the undead, and even with that, I would find it tempting to classify ghostly norse ravagers as evil as they go if eyed throught the lense of classical D&D.
Dannyalcatraz said:To clarify my own posts- I'm not saying that the warriors of Valhalla are undead, but that of all the beings in the norse mythology, they come closest to meeting that description. Personally, I don't know what to call them in particular, but aknowledge the fact that their post-death existence is a glaring oddity in the context of the teutonic mythos- they have attributes that not even their gods have.
Where do the souls of dead mortals go? Outer planes to their afterlife. Where gods reside.
Where do the dead elementals go? Nowhere, their remains become what they are made of.