Raven Crowking
First Post
Removed
Last edited:
Raven Crowking said:Absolutely.
The spell description reads, in part: "If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive." (emphasis mine)
The SRD also states: "A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality."
If the corpse gains a saving throw as if it were alive, and if it were alive one aspect of that saving throw would be the ability to voluntarily forgo that saving throw, then the corpse can voluntarily forgo the saving throw.
A lawful good corpse, having recently been murdered, and being questioned by a neutral evil member of the City Constabulry, might well forgo the save in order to let the proper authorities know the identity of her killer. Of course, if the NE constable happens to have other reasons to question the body, then it's too late to make a saving throw once the first question is asked.
Same as any other spell.
If the soul imprint is simply a repository of information, why do you see it as being allowed a saving throw?
If allowed a saving throw, why as though it were alive? In other words, what is the relationship between the living person's Will save and the corpse's Will save if the corpse doesn't retain a copy of the person's Will?
Why do you see the spell as being language dependent?
As a note to the second question, animate dead is not language dependent and allows no save. Yet animate dead clearly draws upon the knowledge resident in the body to allow it to understand the tasks it is given.
RC
Raven Crowking said:May I suggest that this is exactly the crux, and perhaps the only real point of discussion here? Of course, the question is not, do zombies have free will, but are zombies aware of what is happening to them?
If, as you suggest, zombies are simply tools, then they, like a gun, are not aware of what is happening to them. They are simply animated inanimate objects. This seems to be the point Scion is trying to make re: the animate objects spell. Parse the rules this way, and the [Evil] descriptor on animate dead is simply foolish.
If the zombies are aware of what is happening to them, however, as I claimed by my examination of speak with dead and animate dead, then they are very different from simple tools. Parse the rules this way, and the [Evil] descriptor makes sense.
I doubt it is too much to ask for a nod of agreement here....?![]()
Now, is there any way that we can determine if zombies are self-aware? Because, if we can answer that question, then we might have a better idea of what the rules are saying, and, having that, whether they make sense or not.
RC
Raven Crowking said:You seem to be arguing from an assumption that "if it isn't in the rules, then it cannot be."
I, on the other hand, choose to examine the rules, then see what seems likely based upon comparing what is implied in one portion of the rules to what is present in other parts of the rules.
Raven Crowking said:I hope you don't mind that I put my quote back into context there. I'm sure it wasn't your point to take it out of context.
Raven Crowking said:I very specifically pointed out that there are rational interpretations of the rules, and that there is no need to claim that the game designers were "arbitrary" simply because you do not like the decisions they made.
Talon5 said:Well Scion- wow, its amazing to see someone that can't see the line between good and evil- nope its all neutral. Good luck with that view. The only thing you have convenced me of is that you'll make a good defense lawyer one day.
Talon5 said:You must treat your animals poorly.
Raven Crowking said:Quite simply, it is easier to do evil with negative energy than it is to do good.
Raven Crowking said:If the zombies are aware of what is happening to them, however, as I claimed by my examination of speak with dead and animate dead, then they are very different from simple tools. Parse the rules this way, and the [Evil] descriptor makes sense.