D&D 5E Why does Wizards of the Coast hate Wizards?


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gyor

Legend
The lack of Arcana Expertise IS a bit weird for the Wizard. Seems like that would be his forte... aside from that the Wizard is fine.

The Wizard has EIGHT subclass in the PHB when I could EASILY convert all 8 'school specialist' into a single subclass with a school-based choice, but they went the extra way to create all 8 different ones. WOTC doesn't hate the Wizard.

Agreed, this is the only one I'll agree with, but that is paired with Cleric and Paladin not getting Religion Expertise and Druid and Ranger not getting Nature Expertise. It feels weird and wrong that Rogues and Bards end up knowing more then Wizards about Arcana, Clerics about Religion, and Druids about Nature. By later levels a single Rogue can have expertise in all three, knowing more then the party Wizard about magic, more the party Cleric about Religion, and the more about nature then the party Druid. That is messed up. Not that Bards and Rogues can be sages, but that Wizards/Clerics/Druids can't compete in their own respective fields.
 

It's expertise that's messed up. And it's messed up because its a band-aid solution to the whole skill system being messed up.

Bit difficult to really do anything about it now.

In any case it's not really likely to be a problem - knowledge skills are a poor use of expertise.

There mostly for uncovering plot info and, well...the DM has to get that to you somehow.
 

gyor

Legend
Sure Bards are loremasters thematically.

Wizards are masters of the Arcane arts... but they're not even close to the best at the Arcane skill. It's nonsensical.
@Leatherhead − good point

The most popular choice of subclass for a Wizard character is:
• Spellsinger 14%
• War Magic 14%
• Evocation 13%
• [probably Divination circa 12% because Portent for combat]

This suggests that the golden majority of Wizard players are frustrated with the Wizard class, and seeking options elsewhere.

The main dissatisfaction with the Wizard class for Wizard players, appears to be, the lack of combat survivability and the lack of damage dealing.

That is a reflection of how good the Bladesinger and Warmage are (plus Warmage is the closest thing Wizards get to the beloved generalist Wizard), not a reflection of the PHB subclasses, most of which are very, very good at what they do, all of them do a single school of magic better then anyone.
 

gyor

Legend
Wizard, Cleric, and Druid should expertise in Arcana, Religion, and nature respectively, because its literally what they do and functionally a required education for their profession. A Wizard that doesn't understand the laws of magic, a Cleric that knows nothing about the Gods, and a Druid unfamiliar with nature is just makes no sense.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
People were even hating on the idea of giving the Wizard the meager QoL improvements they got in this last UA.
Yep, that's me. Enhance ability was about one of the few spells sorcerers had that wizards couldn't use...

In short, the UA completes the cycle of giving scorlock the "meat & potatoes" of the wizard class & wizards never really got a new bone to support their table as the legs were slowly given to scorlock.
You need to understand how the sorcerer was completely-absolutely-crippled coming into the edition. What you call the wizard being robbed, I call it the sorcerer finally getting a chance of maybe catching up.

Just a bit. :D
Not enough though
Hate is a strong term, but 5 years into 5e, and I can say that from my perspective there has been very little new or original content.

It seems to be a mantra on this board “That Wizards do not need it”

but why?

Because of the Find Familiar, Counterspell, and Contingency spells?
If we play PHB only, there's nothing a first level sorcerer can do that a wizard cannot do ON TOP of doing many more additional things.

You could say that the wizard spell prep allows you to replace the entire list during a long rest but warlock/sorerer only one spell as an example of being "better" but that ignores the fact that it's unusual to replace more than 1-2 spells & not needing to invest the national GDP levels of gold sunk into building a spellbook far outweigh the minor limitation of maybe needing to take two long rests.
And you ignore the fact that a sorcerer is extremely spell starved. It has so few spells available at any time that Divine Soul and Magic Initiate are top picks because each represents a measly extra spell known. Oh, and the chances of picking wrong are very very high too. Who cares if the sorcerer can rewrite her full repertory in a week? the wizard still brings more than double the spells known at any time and that's before getting into rituals and casting for longer in a given day!

In short, the limitation of 1/long rest is effectively meaningless making the original version practically the same value. It's like the difference from having a winning lottery ticket for seventy five million dollars but you need to visit the north pole to claim it & having someone else being given a winning lottery ticket for balance reasons but that ticket is only seventy four point 8 million dollarsbut they can only spend a quarter million per day
I'd argue the wizard doesn't need to change that many spells at a time because he has a lot of them to begin with, if the wizard was forced to prepare spells in the same amounts that sorcerers know, he would have to change five to six every day...

Yes wizard probably has a lot of utility /buff/debuff spells not available to sorcerer, but concentration requirements dramatically hamstring the value. If that were the only change it wouldn't be a big deal, but when combined with so many of the wizard's other core pillars of pride being washed away or duplicated the loss is tangible.
Cry me a river, the sorcerer lost basically everything during the edition change, and is only barely coming together after receiving a couple of good subclasses and some cantrips - the wizard spell list and number of subclasses still dwarf the sorcerer- . Things used to be so bad that many people just plain wanted the class gone altogether -and some still do-! The wizard allegedly losing a minuscule part of his niche is nothing in comparison.

Please explain this reference?
Look for the youtube video "Angle summoner and BMX Bandit"
Or below in this post...
 

tetrasodium

Legend
Supporter
Epic
Yep, that's me. Enhance ability was about one of the few spells sorcerers had that wizards couldn't use...


You need to understand how the sorcerer was completely-absolutely-crippled coming into the edition. What you call the wizard being robbed, I call it the sorcerer finally getting a chance of maybe catching up.


Not enough though

If we play PHB only, there's nothing a first level sorcerer can do that a wizard cannot do ON TOP of doing many more additional things.


And you ignore the fact that a sorcerer is extremely spell starved. It has so few spells available at any time that Divine Soul and Magic Initiate are top picks because each represents a measly extra spell known. Oh, and the chances of picking wrong are very very high too. Who cares if the sorcerer can rewrite her full repertory in a week? the wizard still brings more than double the spells known at any time and that's before getting into rituals and casting for longer in a given day!


I'd argue the wizard doesn't need to change that many spells at a time because he has a lot of them to begin with, if the wizard was forced to prepare spells in the same amounts that sorcerers know, he would have to change five to six every day...


Cry me a river, the sorcerer lost basically everything during the edition change, and is only barely coming together after receiving a couple of good subclasses and some cantrips - the wizard spell list and number of subclasses still dwarf the sorcerer- . Things used to be so bad that many people just plain wanted the class gone altogether -and some still do-! The wizard allegedly losing a minuscule part of his niche is nothing in comparison.


Look for the youtube video "Angle summoner and BMX Bandit"
Or below in this post...
from reading your multi reply to myself and others I see a few problems with it. First off, nobody is saying that the sorcerer boons from 3.5>5e were broken or that they should be reversed. Many of the problems being discussed do not show up in tier 1 (level 1-4 play) to any significant degree, it doesn't really matter what a first level sorcerer or anything else can do either. The sorcerer being "spell starved" & frequently taking either MC or feats to improve on that because nobody is talking about nerfing the sorcerer spell versatility UA & are instead talking about the rest rather than onLevel for scorlock versions is evidence for why the wizard Cantrip Versatility should also be on long rest. Your defense of the sorcerer is both bizarre & misplaced to the point that I'm just going to suggest you get some sleep rather than dragging this off topic by going any further.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Agreed, this is the only one I'll agree with, but that is paired with Cleric and Paladin not getting Religion Expertise and Druid and Ranger not getting Nature Expertise. It feels weird and wrong that Rogues and Bards end up knowing more then Wizards about Arcana, Clerics about Religion, and Druids about Nature. By later levels a single Rogue can have expertise in all three, knowing more then the party Wizard about magic, more the party Cleric about Religion, and the more about nature then the party Druid. That is messed up. Not that Bards and Rogues can be sages, but that Wizards/Clerics/Druids can't compete in their own respective fields.

This really is an unfounded concern. First, Bards are supposed to be knowledgeable in the lore fields, so it's fitting for them. Secondly, Rogues don't get Arcana, Religion, or Nature as class skills—they'd have to pick one or two of those up from their Background. Thirdly, why would a Rogue put expertise in one of those skills (outside an Arcane Trickster with Arcana) when there are better, nor class-relevant skills to put Expertise on?
 

Leatherhead

Possibly a Idiot.
the sorcerer lost basically everything during the edition change, and is only barely coming together after receiving a couple of good subclasses and some cantrips - the wizard spell list and number of subclasses still dwarf the sorcerer- .
I didn't want to name names, that's a bit impolite. But anyway:

You see, this is exactly what I was saying.

The Sorcerer is more popular than the Wizard or the Rogue. Displacing two of the core 4, but somehow that counts as "barely coming together" because the Wizard has more subclasses (despite those subclasses being not that desirable).

It's a long and hard road to overcome the prior edition biases. Which makes it hard to even just talk about doing anything with the Wizard.
 

Ashrym

Legend
Agreed, this is the only one I'll agree with, but that is paired with Cleric and Paladin not getting Religion Expertise and Druid and Ranger not getting Nature Expertise. It feels weird and wrong that Rogues and Bards end up knowing more then Wizards about Arcana, Clerics about Religion, and Druids about Nature. By later levels a single Rogue can have expertise in all three, knowing more then the party Wizard about magic, more the party Cleric about Religion, and the more about nature then the party Druid. That is messed up. Not that Bards and Rogues can be sages, but that Wizards/Clerics/Druids can't compete in their own respective fields.

One of the classic bard tropes is the lore master, stemming from the classic version. There is nothing messed up about that. It's not even default and needs to be done by choice but it's definitely a thing. ;)

The rogue is a special case because they don't have proficiency so they don't have expertise so they cannot possibly compete. There's an exception that rule by specific build but that's taking a skill outside of the class to focus on, not the rogue class.

gyor said:
Wizard, Cleric, and Druid should expertise in Arcana, Religion, and nature respectively, because its literally what they do and functionally a required education for their profession. A Wizard that doesn't understand the laws of magic, a Cleric that knows nothing about the Gods, and a Druid unfamiliar with nature is just makes no sense.
Expertise is exceptional training beyond what is needed. Proficiency represents what might be needed to be knowledgable in a given field.

This is what arcana gives:

"Arcana. Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes."

That's not the fundamental laws of magic. It's plain old knowledge. Expertise is a greater ability to remember in this case, likely through mnemonic memorization techniques or such or just exceptional study beyond learning the information. Higher DC's is just rarer information and still has nothing to do with the ability to cast spells.

"A spell is a discrete magical effect, a single shaping of the magical energies that suffuse the multiverse into a specific, limited expression."

Wizards don't need to know that necromancy was practised in the a certain valley in Thay or the reproduction of Slaadi to cast spells, but that's what expertise in arcana is going to give.

Druids don't need to recall that the sparkled land anemone can be found in cave on Mount Blunt in order to draw power from nature and cast spells. Clerics don't need to know the cult of Bombassa practices ritual sacrifice of camels in order to pray or cast spells. That's what proficiency and expertise gives.

You've created a false equivalency between lore and ability to match your perception of what the classes should be. Lore and spell casting are not the same thing.
 

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