broghammerj
Explorer
Crothian said:I hear this a lot of the boards but no one ever seems to want to explain what that actually means.
I won't comment on the breakdown of the game due power creep in social interactions. I do not feel the need to kill the common shopkeeper because I am 15th level and practically indestructable in a small village. From a behavioral standpoint I will assume my character will remain civil even though he is more powerfull. I don't buy this as an area of breakdown if people play logically.
The Here are some random examples off the top of my head that have occured in play:
1. 12th level dwarven ranger can't generate enough damage with dual wielded picks to penetrate high damage resistence. Does a ton of damage per round (equivalent to any melee guy) but not a lot of damage on one attack compared to fighter wielding a great sword. Character became ineffective as he went on as higher DR was encountered
2. Half fiend takes a full round attack from a single PC, including two criticals causing a total of 96 points of damage in one round and dies. Could have been an effective opponent with the use of his spells, summoning minions, etc.
3. Our priest was so tripped out on turning during the AoW campaign that the Harbinger was effectively turned. It required a 20 to roll and happened legitimately. Kind of killed what would have been a great battle.
4. Our sorcerer is battling a aspect of some evil god. Goes five rounds with maxed out spells like lightening bolt, fireball, etc. Can't penetrate spell resistance. Finally does get through to do a whopping 23 points of damage. Repeat same process over and over and get only one combat done in a whole session
5. My psychic adept takes 73 total points of damage in a round and laughs because he has 168 HP. Uses heal next round and is fully restored. Doesn't fear death because he'll just teleport if he's low on HP.
I guess if I could simply sum it up, high level DND combat is an all or nothing phenomenon. The monster has to be so powerful the PCs can't harm it or the PCs are so powerful the monster dies almost instantly. Gone is the whittling away effect of multiple rounds of combat that seems to occur at lower levels.
You're character almost has to be tailored (min/maxed for a better term) to do massive damage at high levels or he almost falls apart. To me this is at the expense of story, rolepalying, etc.