fuzzlewump
Explorer
As a side note, do guns exist in Eberron? Or canons, or anything of the sort? Seems like it would fit. But I dunno. I'm curious because I'm just recently getting into running it.
It's when the historical accuracy argument and stuff like that is thrown around that there's an issue.
I'd be for guns if I could find a decent set of rules for them in D&D.
OMG!!! Someone is wrong on teh interwebs!
There are many times when people having incorrect data or impressions is a real problem. I don't see how this is one of them.
Bad arguments are bad arguments, no matter what they're a bad argument for.
I call shenanigans! Once you have mid level MUs, your castles may as well be made of glass. It takes a higher level MU to defend a castle against another MU, which is exactly the opposite of how castle defense is supposed to work.The big problem I have with Guns, and what EGG and I co-wrote in a sidebar of Living Fantasy, is the fact that the adoption of the gun pretty much changed a lot of things that would change the historical background. (And this has nothing to do with armor penetration).
A gun enabled conscripted peasants to have a lot more battlefield power. While a mage also has that power, a mage (or cleric) is equal to an archer, somebody who has to be trained for years and can't easily be replaced.
Once you factor this into play and did research, you see the introduction of gun and cannon changed a lot of things. You didn't need to have feudalism anymore. You couldn't have the medieval castle anymore, they would logically have to be converted to star or polygon forts with sloping walls.
Chill the hell out.
Bad arguments are bad arguments, no matter what they're a bad argument for.