D&D General Why Enworld should liberate D&D from Hasbro

I'm claiming that more preferences than just the majority can be catered to simultaneously, in some cases. Please stop turning my opinion into a binary.
Please provide a specific example of this in action. Or how you would apply this approach to the one example that has so far been provided (the bright cheerful artwork depicting two male characters in a romantic posture)
 

log in or register to remove this ad


Complaining about 5E on every thread isn't a way to find a good stable of group to play with? Weird.
A little mean, guys.
Please provide a specific example of this in action. Or how you would apply this approach to the one example that has so far been provided (the bright cheerful artwork depicting two male characters in a romantic posture)
I would like to see more optional rules with specific art styles and approaches. E.g., pastel, happy beholder art for the cozy fantasy crowd, with rules for small businesses like Legends & Lattes. Classic b&w lineart with more detailed dungeon crawling rules for the throwback crowd. Developed historical fantasy settings especially for under explored regions of the globe, with their own ambitious takes on how classes work there.

Every one of these should try to increase representation. "pastel cozy = LGBTQ friendly" and "B&W lineart = exclusionary" is good for no one. The Traitor Baru Cormorant is a good example of what I'd like to see.
 


Please provide a specific example of this in action. Or how you would apply this approach to the one example that has so far been provided (the bright cheerful artwork depicting two male characters in a romantic posture)
First if all, I haven't commented on the artwork, and have no issue with its existence. So let's not connect my comments to that.

Secondly, there are many possibilities. Options for enhanced exploration and social challenges and general play, choices in PC abilities as you level, mass combat options, narrative mechanics, shared story responsibility, more granular skill use options, alternatives for things like healing, encumbrance, food, disease & poison, crafting, and even spellcasting subsystems. Expanding equipment lists and adding culture to the species/background/class axis. Bringing back the warlord (or something like it), as well as other potential classes like the swordmage.

All of these things either existed in a previous version of the official game, or in a D&D-inspired game or 3pp (often for 5e), and any of it could be part of WotC's 5e and pique the interest of segments of the fan base who currently feel underserved.
 

A little mean, guys.
It would be, except: how many D&D 5e threads can any of us point out that doesn’t have the same batch of usual suspects showing up to explain how 5e and/or WotC are doing it wrong and terrible the being doing this and those enjoying the results are, how miserable they’re making the lives of the usual suspects?
 




Classic b&w lineart with more detailed dungeon crawling rules for the throwback crowd.
They have a lot of art representing dungeon crawling and gritty play. It's not black and white, but it baffles me that gritty crawler play fans feel like the modern PHB doesn't represent them. There are dozens of pieces in a similar style as below.

1760923600254.png
 

Remove ads

Top