Chaosmancer
Legend
That's a great point, and I can answer it, kind of, with two different analogies.
Imagine you like a superhero (say, Batman). If you started reading him recently, then you don't have to find out about his history to enjoy him now. But you might enjoy him more and get into the whole "Batman thing" by delving into his history. It won't always be easy- a lot of it you'd have to catch by reference unless you have a lot of time and money to get old comics- but you'd probably enjoy it. It would be enjoyable for you.
Or maybe you like movies, in general. You've heard Citizen Kane was really good. But when you watched it years ago, you just didn't get it. In order to understand why it is so good, you have to really understand movies, movie history, and filmmaking. It requires a deep dive to appreciate. It doesn't mean that watching Citizen Kane is required to enjoy the awesomest movie ever, that being the wondrous magnificence that Michael Bay just bestowed upon us at your local Megaplex, but ... it can't hurt, right? It's a short hop from Citizen Kane to Transformers.
It's the same with D&D. You don't need any of this to enjoy your game. None of it. But ... if you really really like D&D, maybe you want to learn more. Eventually, you'll appreciate certain conversations more, maybe catch a few of the Easter eggs, etc. It's not necessary, but it's enjoyable, if you're like that.
History can be fun, just because it is fun.
Oh, I get history can be fun for it's own sake but... hmm analogies are hard for this because it's something I've only seen in RPGs.
One aspect of it is this argument over when things were introduced.
Take Batman, let's say we're talking about the Batmobile and how it has rocket-powered ejector seats and whether those seats could allow him to clear a bridge. Someone says the seats have been there since issue #37, and someone else chimes in and says actually they were introduced in a special mini-comic that took place before issue #35 but then were used in issue #37 as a reference to that. Then a third person says those were just the ejector seats, the rocket powered part came in issue #40.
This entire time though, we're talking about Batman in issue #634 and the issue isn't when the rocket powered seats were introduced, but how they are used today.
History is interesting for it's own sake, but we often seem to get into these sideline debates about who has the correct date for the change in the rules when everyone agrees that the rules were changed and it was a few decades ago, just people have different memories of when exactly that changed occurred.
As for the part about the investing in stuff when it is going to change. I don't have a good analogy for it, but it's just something I've noticed in these past few pages. There is this line of "It was this way in 3rd, I don't care about 4th, and 5th hasn't decided yet" that I just find odd.
There seems to be this general acceptance that the old rules for some of these things no longer apply because 5th will rewrite it or they need to make a statement saying that those old rules still apply specifically before they actually apply.
It's like the game is a version of Schrödinger's Cat, these old rules everyone is referencing may or may not apply, we have to wait for the new rules to be written. But then, why bother finding these old rules other than for the curiosity of seeing what they were like?
Also, Micheal Bay is not a film director I respect and the Transformer movies have annoyed me since the second or third one (I can't tell the difference between the two so I'm never sure which one it was that annoyed me). And this new one is even worse because they keep billing it as the last movie when they have a contract stating they will make more movies.
But that is entirely beside the point.