Zardnaar
Legend
New information about the average AC.Really? This thread again?
Just ban the feats if they're causing you so much grief, or replace the -5/+10 with a +1 to Str/ Dex.
New information about the average AC.Really? This thread again?
Just ban the feats if they're causing you so much grief, or replace the -5/+10 with a +1 to Str/ Dex.
New information about the average AC.
Id hazard a guess that around 50 percent of the monsters in the MM can wear armor pretty easily.
Just throw armor on them to increase thier AC.
A quick and dirty method to adjust monsters on the fly to account for magic items in your party is to give them +2 to AC, hit, saves, skills and damage.
There are plently of ways to tweak your encounters if you dont want to tweak the feats available in your games.
Again; I strongly suggest simply placing time constraints on your quests, and pushing longer adventuring days on your party. If you cant be bothered, use the gritty realism rest variant.
Your clerics will be a lot more reluctant spamming Bless when its going to take them a whole week in town to recover those expended spell slots.
Another variant you might want to consider is to allow everyone only the one feat. Youre either lucky, a polearm master or a great weapon master. Youre either a crossbow master or you're a sharpshooter. Youre either a warcaster or you're resilient (Con). Youre alert or you're a skulker. Youre either a sentinel or you're a mage slayer.
It lets PCs customise their characters, while toning down the impact of those feats.
Never claimed you can't come up with in game solutions and we have tried the higher AC thing.
The fact you have to do that is the point. We like using feats those ones are a bit OP relative to the others.
Another poster recommend stop catering to the powergamers and they get bored and try something else and it worked better.
That isn't a point, it's a misconception.The fact you have to do that is the point.
...there seems to be a growing consensus those feats are overpowered (OP) if not out right broken...unless the DM metagames against you...

Compete? Wow, I'm so glad I don't play at tables like this anymore. I'd be willing to bet your sorcerer was helping take down the bad guys. But number envy made it hard for you to see your various contributions. *Including* killing monsters.I gave up scorching ray on my fire sorcerer because trying to compete with single target damage with the Sharpshooter and Great Weapon Master in our party was pointless.
I love that you thought your sorcerer should have been at least close to comparable to a fighter who invested two feats in his attack shtick. Two feats. If he's *not* vastly better than you at that point the entire premise of the feat system is what is failing. Not your character.Granted, I think martial characters should be better at doing single target damage than casters, but it was a little humbling how thoroughly I was outclassed even with a 2nd level spell.
So the real truth is that your scorching ray should have been able to somehwat "compete" with the fighter, *and* you get to have fireball. Poor fighter. Everyone secretly wants to be him. No one is willing to let him be good at his thing.At least I still have fireball.![]()
Did you just accuse a *DM* of metagaming??! Truly, we are living in a post-sanity multiverse.That is metagaming, which is widely considered to be uncool.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.